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-   -   SH3 Commander Thermal Layers (https://www.subsim.com/radioroom/showthread.php?t=117606)

GoldenRivet 06-29-07 02:47 PM

SH3 Commander Thermal Layers
 
I have been noticing a lot of players talking about the difficulty of evading a DD down even at 200 meters depth.

Hoewever i have found that sometimes i can evade them at 100 meters while other times i have to go much much deeper.

Also i have noticed that even though the DDs are still making attack runs... sonar pings are no longer audible once i go deep. Sometimes i will hear the ping as deep as 200 meters, other times i cant hear them after passing 90 meters or so.

is this SH3 commander simulating thermal layers?

I almost always have no problem evading destroyers by diving down to 150 meters and creeping away at silent speed... their depth charges never get close at all. in 9 patrols i have only had one depth charge run get close enough to shake the boat. This particular career started in 9/39 it is now 2/42

using GWX and SH3C

Jimbuna 06-29-07 04:18 PM

Quote:

is this SH3 commander simulating thermal layers?
Highly likely :yep:
This is just one of the great functions SH3 Cmdr gives the player :up:

Thniper 06-29-07 04:29 PM

From SH3 Commander Manual:

Quote:

Simulated thermal layers - by Hemisent.
Randomly adjusts active/passive listening device values to simulate the impact of thermal layers. Editable through 'Randomised events.cfg' located in your SH3 Commander\Cfg folder.

The complete Manual can be found here:

http://www.users.on.net/~jscones/sof...dr%20Help.html

Happy hunting!:arrgh!:


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