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-   -   [REQ] Increasing the delay in refit times (https://www.subsim.com/radioroom/showthread.php?t=117258)

LukeFF 06-24-07 02:22 AM

[REQ] Increasing the delay in refit times
 
Currently, when we are given the option to rearm and refuel, this is done instantaneously and we are set to put to sea again, when in reality rearming & refueling took much longer than this. Are there any settings in the game that control how long it takes for a refit to complete?

Bando 06-24-07 04:18 AM

I remember asking this to Ducimus a while ago. I cant find the thread, but there was an answer of someone who's uncle (still alive) served on one of the fleet boats. He said it would take approx 6 hrs to reload the torps and refuel. What he did, and what I did eversince, was tc 6 hrs after a "refit" being all stopped. This needs some discipline from the player, but it comes from someone who's been there, so it must be an accurate time.

Hope it helps.

Bando

Mav87th 06-24-07 11:42 AM

Dick O'Kane wrote that they did a Midway (outleg) refitt in 4 hours or less. Crew did not even get time off the boat.

tater 06-24-07 11:44 AM

I already at least changed my menu to say "Refuel and rearm" instead of "refit."

That makes me feel better about it taking little (no) time ;)

Beery 06-25-07 02:44 PM

Thanks for the great ideas folks. In RFB 1.29 I've adjusted the menu.txt file to the following:

3623=Refuel and rearm
3624=Refuel and rearm initiated (please remain in port for at least four hours).
3625=Refuel and rearm failed.

This changes the notation as Tater suggests and it asks the player to stay in port for at least four hours as per Bando and Mav87th's suggestions.

CaptainCox 06-25-07 03:03 PM

Quote:

RFB 1.29
Did I miss something here :o

switch.dota 06-25-07 03:13 PM

Quote:

Originally Posted by CaptainCox
Quote:

RFB 1.29
Did I miss something here :o

Internal build, obviously.

Beery 06-25-07 06:52 PM

Hehe yeah RFB 1.29 is not ready for public consumption yet. I just figured I'd share the setting locations and show how I've changed it if others wanted to do something similar.

LukeFF 06-25-07 07:09 PM

Quote:

Originally Posted by Beery
Thanks for the great ideas folks. In RFB 1.29 I've adjusted the menu.txt file to the following:

3623=Refuel and rearm
3624=Refuel and rearm initiated (please remain in port for at least four hours).
3625=Refuel and rearm failed.

This changes the notation as Tater suggests and it asks the player to stay in port for at least four hours as per Bando and Mav87th's suggestions.

I like it! :up:

Fearless 06-25-07 09:52 PM

Trouble is that you can refuel and re-arm outside the port provided you are within the required distance. Now is it possible to delay this option until the boat is actually docked therefore having to actually be in port to do so?

Beery 06-26-07 10:50 AM

Quote:

Originally Posted by Fearless
Trouble is that you can refuel and re-arm outside the port provided you are within the required distance. Now is it possible to delay this option until the boat is actually docked therefore having to actually be in port to do so?

Probably. There's most likely a radius listing for refits in the campaign files somewhere. I imagine it would be possible to reduce the size of this radius, but it may also impact the ability to end a patrol outside the port. Probably it's best to just let the player use his own judgment. If I get rearmed and resupplied I'll just motor into port and start a 4 hour wait from the time I come alongside the pier. Alternatively the player could just add a half hour onto the time if he doesn't want to be bothered going all the way into port.


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