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W.W.K.D?
What Would a Kaleun Do?
I am playing NYGM, and I start firing torps at a little tramp steamer. He's the only one around. All of my torps are duds or running too deep. Don't know since I don't use external cam for realism factor. Could be all of my firing solutions are bad, but I really, really doubt it. So what would a real Kaleun do? I ended up firing my entire stock of ordinance, all misses. Even the externals as I chased this boat around. I never fired at him while he was weaving. I want some sort of idea as to what doctrine was for these guys. I mean if I fire at a target and "miss" were Kaleun's trained to follow a firing procedure over and over again, and would expending all of my ordiance on one measly target be realistic?:damn: Or did they have the liberty and/or initiative to finally say screw it after a few tries and go "surface runner?" I've read a few Atlantic War books, but I can't glean any doctrine from them. It would seem that the Germans would have spotted the defect after some time and issued some order to deal with it. Is there any history on this? |
BDU wanted aggressive actions and to pursue any contact until its destruction. The U-Boot commander's HandBook explicitely asks to avoid letting lower importance targets go by in the confidence that bigger ones will come. It also says that destroying ships is the objective rather than damaging them, so it considers preferable to ensure the destruction of a smaller ship instead of the damage of a bigger one.
That's official tactical doctrine:up: Hope it helps |
Thanx Hitman,
Any chance I could get a link to that or a cited reference? I'm hoping that I could read it in context and maybe glean what kind of "realistic" decision making I would make given the circumstances of the times. Thanx again. |
Moin moin, rudewarrior,
I can imagine your frustration; I get ticked off when even 1 or 2 eels miss! While I don't wish to make your job any more complex, one of the "realistic" things you can do that might help is writing a Schussmeldung (shot report) right after firing. (In RL this was usually the 1WO's job.) This could help you figure out how to improve your hit rate; variables such as the sea state, visibility, TDC settings, AOB, torpedo & pistol type, etc. Some factors you can alter, others you can't. For ex. (& pardon me if this is obvious to you): in heavy seas, using impact pistols, your eels could be hitting but bouncing off the curved hull in 2 axes, vertical &/or horizontal; the former depending on depth (both the eel & your rising & falling target), the latter depending on AOB. By noting the torpedo settings & conditions for each shot, you create a body of data to analyze later. Sometimes conditions are just not favorable for shooting; then it's wiser to just wait or move on. Nobody at BdU would fault you for that, provided you send at least a contact report. Mach's gut! |
Quote:
http://www.hnsa.org/doc/uboat/index.htm If you live in the US, the printed book is available for a meager 9 USD. The contents is NOT copyrighted because it is an official document of the US Navy (Now declassified), but of course any copies of the published book are. What HNSA (Link I gave you above) publishes is just the text, so it is not copyrighted and the use is legitimate. Happy reading :up: |
Cool
Nice link Hitman Quote:
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@Hitman
@bigboywooly Between your posts, I think you have answered my question for me. You guys rock. Keep Rockin' :rock: Out P.S. Your info accidentally answered another doctrine question that I had been concerned about for some time. Serendipity!!!Thanx. |
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