![]() |
periscope markings
can anyone guide me to where i can find the file containing the periscope croshair color so i can change the color to blood red for better night vision in scope
|
I am not sure at all Web, but I think it may be here'
\Data\Menu\Gui\Layout\ Periscope mask. |
hmmmmmm......well it kinda sorta worked lol
thanks mm i changed Periscope_Mask_1024.dds to blood red but the periscope screen came out transparent blue accross the whole screen with the scope view instead of being clear, was transparent black with blue crosshair lines and the grid markings were all blue but the compass bearings were still black. update: i tried tga file changes and they did nothing and i dont think the game even uses it. the dds file does effect the crosshairs color along with the entire background screen color but the compass bearings still appeared in black color. there has to be another file that overlays the compass bearings for the scope. |
If that's the case, I'd hazard a guess that the markings and the viewscreen are one texture, with the non-marking areas of the view transparented. By changing the colour ratios, you changed all of the colour settings of that texture...including the normally clear scope view.
|
You have to look at the Alpha Chanel for that stuff.
|
Welcome:up: naznaz00
Good Hunting. RDP |
Quote:
??????????????????????? i dont even have a clue what alpha channel is lol. i think naz is right about the textures because anything i do to it messes everything up. just converting it to tga and back to dds with no changes causes everything to go blue with black scope view |
Sorry, I should have linked this yesterday
http://www.subsim.com/radioroom/showthread.php?t=112868 That sort of explains it a bit. In the case of the tut its explaining the "transparency" but I think if you start to look at it you might understand what needs to be done. Just a small Wiki reference as to what Alpha Channels is http://en.wikipedia.org/wiki/Alpha_transparency I would also recomend you to download the better scope Mod from l3th4l http://www.subsim.com/radioroom/showthread.php?t=113551 Check what he has done in order to color the crosshair. |
Quote:
i am new to sh4 and am just learning how difficult it is to make changes unlike sh3 that i mod very easy. i think all those tga files i come accross are leftover remnents from sh3 and are not needed or even used by sh4. i read the tut you did about alpha channel but i think my problem is that i am using paintshop pro not photoshop. paintshop pro does not have alpha channel that i am aware of. do i have to get photoshop to be on the same page as other modders so i cant be able to follow others work and understand what is going on? |
SH4 uses .dds to 99.9% if not 100% and most of the textures uses Alpha Channels. If you can't get hold of PS I would recommend you to try out "GIMP"
http://www.gimp.org/ Its an open source paint prog that has basically the same functions as PS. DDS plug-in for GIMP http://registry.gimp.org/plugin?id=4816 or http://www.utzone.de/include.php?path=content/download.php&contentid=4069 As for the size of the bearing markings it can be controlled from the "menu_1024_768.ini" I believe. This is from l3th4l's read me Quote:
BLUE=Size of the markings GREEN= The "Y" or "Height" Position of the Marking ON! the "periscope_mask_1024" If you look in the menu.ini changelog from l3th4l (found in the mod!) you will find all the changes he has done in order to size those markings. Some back engineering is needed in order to get the size you like. Brilliant tut about the "Deconstructing the menu_1024_768.ini file items" Made by zAmboni here http://www.subsim.com/radioroom/showthread.php?t=111832 Will look a bit complicated at first, but if you have a paint prog like PS or GIMP that shows you the coordinates using the guides and rulers its all very logical. (Except for the Torpedo launch panel :damn: ) |
Quote:
which is the best adobe photo shop to get, don't they have more than one version? |
Latest version is Photoshop CS3 http://www.adobe.com/uk/products/photoshop/photoshop/
That's what I use. |
Quote:
|
All times are GMT -5. The time now is 04:38 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.