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-   -   Remote Helo Control from FFG Perry (https://www.subsim.com/radioroom/showthread.php?t=116729)

06-14-07 03:43 AM

Remote Helo Control from FFG Perry
 
Hello All Captains :)

I have started playing Dangerous Waters just recently,I am very impressed with this awesome naval sim.

So far I liked the FFG Perry missions most.Generally speaking I am a submarine fan,but I have found that hunting submarines in a Perry missile frigate can be as much or even more challenging.

I would like anybody to explain me a remote helo control function in a stock latest patched Dangerous Waters Exclusive Mission.I mean,how can I set a specific waypoints for the helo pre-launch or during flight so that Seahawk helicopter could also effectively participate in a submarine hunt alongside with FFG Perry,for example cut-off some ingress,egress points for a chased submarine.

All I have learned so far,is just how to launch the helo and request him back.After being launched,the helo usually flies around a FFG Perry and detects a chased submarine only from time to time.

So,any tips on remote helo control would be appreciated.

I would be very glad to read your comments.

Good Luck Everybody :D :up:

Dr.Sid 06-14-07 04:00 AM

Launch the helo, then go to F3 screen.

Select the helo on the map (TAB key cycles thru contacts and helps you select it).
Switch 'Helo control' to 'ship'.
Helo controls should enable and you can set normal waypoints, sonobuoy and torpedo waypoints.
If you want the helo to bahave stand-alone as before, switch 'Helo control' back to 'helo'.

I guess this is all pretty clear from manual anyway :|\\

Btw. with LWAMI mod helo uses dipping sonar when it reaches last waypoint (and thus does not move). Very usefull feature, which stock version lacks.

Check www.subguru.com for mods and guides.

06-14-07 04:22 AM

Thank you very much for your advice,Dr.Sid. :D :up:

I must admit,sometimes I am too lazy to read those text-book sized manuals of Dangerous Waters and Sub Command.Great games,I always want to start playing in no time.

Dr.Sid 06-14-07 04:40 AM

Read them .. it really is usefull and not boring at all.

DrMilton 06-14-07 09:53 AM

Quote:

Originally Posted by Dr.Sid

Btw. with LWAMI mod helo uses dipping sonar when it reaches last waypoint (and thus does not move). Very usefull feature, which stock version lacks.

Does the dipp sonar's signal show up on the ffg's sensors or is it just for AI use?

Dr.Sid 06-14-07 11:14 AM

Quote:

Originally Posted by DrMilton
Quote:

Originally Posted by Dr.Sid

Btw. with LWAMI mod helo uses dipping sonar when it reaches last waypoint (and thus does not move). Very usefull feature, which stock version lacks.

Does the dipp sonar's signal show up on the ffg's sensors or is it just for AI use?

FFG has no sensor to detect active sonars. But it shows on active sonar warning systems on subs.

DrMilton 06-14-07 11:22 AM

I meant, does the ffg skipper see what his own helo is picking up on the dipping sonar?

OneShot 06-14-07 12:13 PM

The contact will be promoted by the AI helo, so you will see it on the Nav Screen. If you meant if you see it on the grams or in the TA station - No.

Dr.Sid 06-14-07 12:16 PM

I see .. yes .. as OneShot said. Those contacts will show up in Link layer, same for radar, visual or sonobuoy contact which helo finds.

DrMilton 06-14-07 12:17 PM

Exactly, thx :up:


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