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-   -   Can someboy fix the decoy bug? (https://www.subsim.com/radioroom/showthread.php?t=115980)

garferi 06-02-07 09:53 AM

Can someboy fix the decoy bug?
 
I think in SH3 the decoys are very unrealistics. When a destroyer comes and it very close to me I deploy a decoy, he stop and starting to go backward.
The real decoy did this in WWII:
A small decoy can't stopped a destroyer immediately. When he was very closed to a sub and the sub deployed a decoy, the destroyer didn't stop, because he gone fast and he isn't a car with handbrake. When the sub was far and used the decoy the destroyer can't find him, because his sonar get false signals.

I think this is the biggest bug in the game, and I hope to if somebody fix it.

THX!

bigboywooly 06-02-07 10:13 AM

Its not the decoy
Its the AI movements
Ships can stop on a sixpence
lol
They can also accelerate faster than most race cars from a standing start
Hardcoded behaviour

danurve 06-02-07 10:42 AM

I had observed the same ship AI pattern when they were hunting me and almost hit one another. It was almost as they had brakes.

Jimbuna 06-02-07 03:32 PM

AI behaviour of ships is out of everyones control :yep:
I wish the decoys would work like that because I seldom get out of a tight fix even when using them :damn:

Webster 06-02-07 08:29 PM

i personally love sending a fish at a DD from 600 yards while he was doing 24 knotts and see him stop dry like he hit a wall and as the fish passed him he was at 21 knotts again before even moving 10 yards lol.


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