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-   -   Pearl after Dec.7 (https://www.subsim.com/radioroom/showthread.php?t=115815)

the_belgian 05-30-07 02:17 PM

Pearl after Dec.7
 
Since the first(better:the few first months)mission a commander takes out of Pearl Harbor he should be confronted with some USN-wrecks in the port...

http://i150.photobucket.com/albums/s...uters/dddd.jpg

An idea for a mod?
(if one has the talent :know: )

FooFighters 05-30-07 02:32 PM

Quote:

Originally Posted by the_belgian
Since the first(better:the few first months)mission a commander takes out of Pearl Harbor he should be confronted with some USN-wrecks in the port...

An idea for a mod?
(if one has the talent :know: )

That would be so cool ! Seing all these wrecks in Pearl..

AVGWarhawk 05-30-07 02:49 PM

I was wondering who was going to step up to the plate on this!!! Need some oil in the water also!

joea 05-30-07 02:58 PM

Quote:

Originally Posted by AVGWarhawk
I was wondering who was going to step up to the plate on this!!! Need some oil in the water also!

Why can't we try to set good examples for ecology in war games. :nope:






















:p

AVGWarhawk 05-30-07 03:15 PM

Quote:

Why can't we try to set good examples for ecology in war games.
We do! We call them fish but they look suspiciously like torpedoes;)

ReallyDedPoet 05-30-07 03:35 PM

Be nice to see :roll: , I am sure it will become part of a much larger mod down
the road :yep:

RDP

LukeFF 05-30-07 04:55 PM

This is a good idea for a mod, but we should wait until we get the Colorado Class BB with the 1.3 patch.

TripleDaddy 05-30-07 07:37 PM

There is so much wrong with the way Pearl is modeled I can hardly fathom it. This should be the view from the Navy Yard on 8 Dec:

http://i57.photobucket.com/albums/g2...ian/pearlI.jpg

Why you start in the Navy Yard and not at the submarine base is beyond me...

vindex 05-30-07 10:04 PM

On thing I noticed when sinking ships in shallow Japanese harbors, the wrecks had a tendency to migrate 1-1.5nm per day. I don't know whether anyone else has had this experience, but it might pose a problem for positioning wrecks at Pearl. Don't know why this would happen.

the_belgian 05-31-07 01:27 AM

a good database on PH,even showing when wrecks where removed:
http://www.history.navy.mil/faqs/faq66-1.html

and this one;

http://img295.imageshack.us/img295/8650/12260pp2.jpg




http://img295.imageshack.us/img295/2...titledmgh4.png

vindex 05-31-07 04:53 AM

Speaking of which, someone needs to mod the terrain so that the sub pens are in the correct place ... if that is possible.

Uber Gruber 05-31-07 06:25 AM

Quote:

Why can't we try to set good examples for ecology in war games.
Yeah, lets sink more boats and watch them become underwater havens for sea life.

dean_acheson 05-31-07 09:28 AM

This is great news! I'll go back to starting my missions at Pearl if this can be worked out.

Can you imagine the motivational factor on this?

tater 05-31-07 09:39 AM

The sad thing is it is so bloody easy to find period images of PH, and SH4 and PF both grossly botched it.

Oddly, the biggest problems are that they (in both cases) did too much. It's like they thought it kept needing more stuff. "Hey, that looks too empty, throw some cranes in. Yeah, now THAT looks like a port!"

Then there is tha absurdity that is Midway.

Less is more.

tater

the_belgian 05-31-07 11:59 AM

Quote:

Originally Posted by tater
The sad thing is it is so bloody easy to find period images of PH, and SH4 and PF both grossly botched it.

Oddly, the biggest problems are that they (in both cases) did too much. It's like they thought it kept needing more stuff. "Hey, that looks too empty, throw some cranes in. Yeah, now THAT looks like a port!"

Then there is tha absurdity that is Midway.

Less is more.

tater

Maybe an "all real harbours" mod could be created....once...:nope:


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