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Using JSGME
I have installed SH4 with Patch 1.2 and it works fine. I found several Mods that looked like they would improve the game play for me. I down loaded them and unzipped them to the MOD folder after installing the JSGME in the SH4 Root folder. The JSGME was able to see them and appeared to activate them.
http://www.subsim.com/radioroom/C:\D...Gernic Mod.JPG But when I run SH4 not of the mods appear tin the game. The JSGME seemed to just duplicate the folders from the Mod folder to the Root folder (see below). What am I doing wrong?? Any help would be appreciated. Thanks. http://www.subsim.com/radioroom/C:\D...\Mod files.JPG |
JSGME.ini
Sorry the Screen captures did not post. Here is a print out of my JSGME.ini file.
[FORM SIZE] Main Height=296 Main Left=333 Main Top=335 Main Width=520 Main WindowState=0 [MODS] 360_Bearing_Plotter_IMPERW=1 Dark_Recognitionmanual=2 Dragons Vargas Girls Menu Screens Mod=3 greenlamp=4 mimadrid--s_shinyborder_hud=5 mini_chrono=6 ParaB_fewer_radio_contacts=7 RealisticEngineSoundFX v0.9=8 Small_Radar_Contacts_Stag1=9 SSGM_12c=10 TORPEDO +25_ more powerful=11 CAPTAIN_MIDNIGHTS_CBS_RADD=12 [DEPENDANCIES] mimadrid--s_shinyborder_hud="ParaB_fewer_radio_contacts" 360_Bearing_Plotter_IMPERW="SSGM_12c" |
I am not sure what you did. Go to the mod folder and select a mod. When you click on the mod, the first folder to open should be "data". If it is something else, then the file structure is wrong. It should be: NewMod\data\etc. not: NewMod\NewMod\data\etc.
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