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-   -   [REQ] Diesel Smoke when on surface? (https://www.subsim.com/radioroom/showthread.php?t=114320)

DS 05-09-07 09:12 PM

[REQ] Diesel Smoke when on surface?
 
SH4 looks great, and some of the modders have done a gret job of improving skins, wakes, and other visual affects. The one thing that I fell is missing is a bit of engine smoke. I know that smoke was kept to a minimum to minimize the visual signature, and I believe that later boats also vented exaust underwater to also help reduce this. All the same, I've seen photos that showed some smoke smudges coming from around the water line near the stern end of the deck superstructure.

From those that know, woul the addition of diesel smoke be accurate?

If so, how complicated would it be to create a mod that had a bit of diesel smoke venting while running on the surface, particularly at higher speeds?

ReallyDedPoet 05-09-07 09:21 PM

http://i108.photobucket.com/albums/n...uff/Test_2.jpg

privateer is working on this for SH3 I believe :roll:, however I don't think he is doing anything for SH4. Does not mean someone else can't give it a go. Some folks here have discussed this. Would be nice to see:yep:

RDP

t0maz 05-10-07 02:44 AM

Like in Das Boot book - All ahead! -> smoke barrier ;)

Madox58 05-10-07 08:11 PM

For SH4, It could be done the EXACT same way.

ReallyDedPoet 05-11-07 07:05 AM

Would be nice to see in the game, looking forward to seeing it in SH3 as well.

RDP

Madox58 05-11-07 10:43 PM

Give me a sub you want this on first, I'll throw out a beta version.

Ducimus 05-11-07 10:47 PM

How about a Gato? Was pretty much the standard, most common used sub varient in the war.

Madox58 05-11-07 10:52 PM

Will do.
I'll reload SH4 tonite and whip it out.
It is a Beta as I have not had time to connect to helm control
but it does vanish underwater.

Ducimus 05-11-07 10:54 PM

I really wish i knew how you did that. You say its easy, but other then some manipulation of the particles.dat, i havent the foggiest idea.

CaptainCox 05-11-07 11:28 PM

Had a small discussion about this with...can't remember now. I think you have to add a smoke funnel to the sub (like for a steamer), now how you do that I don't have a clue.
Found the thread, read a bit down.
http://www.subsim.com/radioroom/show...t=Smoke+funnel

Madox58 05-11-07 11:33 PM

No, I don't touch the particles.dat
I include direct to the sub hull itself for the Betas.
Once I get a bet deeper into this, part will go to the sim,
and part will be elsewhere.
Just ain't got quit there yet.

I read the thread posted above.
Nope, ain't very close to what I'm doing,
but I follow what that is all about.
In that thread, your missing a few things.

ReallyDedPoet 05-12-07 07:05 AM

Quote:

Originally Posted by privateer
Will do.
I'll reload SH4 tonite and whip it out.
It is a Beta as I have not had time to connect to helm control
but it does vanish underwater.

Sounds good, look forward to it:up:

RDP

DS 05-17-07 04:09 AM

Me too. Great modding community here!:up:

daft 05-17-07 04:33 AM

Quote:

Originally Posted by privateer
No, I don't touch the particles.dat
I include direct to the sub hull itself for the Betas.
Once I get a bet deeper into this, part will go to the sim,
and part will be elsewhere.
Just ain't got quit there yet.

I read the thread posted above.
Nope, ain't very close to what I'm doing,
but I follow what that is all about.
In that thread, your missing a few things.

I'm sort of out of the loop on how things work in the mod community, but is it a no-no for you to reveal how you do it so others might have a go at it? If I accidentally broke some unwritten modders law by even asking, I promise to spank myself silly with a leather belt at the earliest opportunity. ;)

Good work BTW. :up:

DivingDuck 05-17-07 05:16 AM

Moin,

@privateer:
making yourself immortal with this mod. Congrats.

Quote:

Originally Posted by daft
I'm sort of out of the loop on how things work in the mod community, but is it a no-no for you to reveal how you do it so others might have a go at it? If I accidentally broke some unwritten modders law by even asking, I promise to spank myself silly with a leather belt at the earliest opportunity. ;)

Good work BTW. :up:

I take over the spanking part. ;)
But seriousely, privateer is no one who withholds any information. The issue lies with the beta status, I think. Heīs willingly giving advice to anyone who asks.

As for the disappearance of objects below the water line, each object has a trigger in the *.dat file that may be set to 1 (visible under water) or 0 (not visible under water). I didnīt check out the smoke, but it should be the same there. Best example is the loop antenna used by GWX. Dive to periscope depth slowly and switch to external view. When the bridge is flooded partly the antenna is visible above the water line. If you move the cam below the antenna disappears, moving the cam back to surface makes the antenna "re-"appear.


Regards,
DD


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