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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Strange enemy actions (https://www.subsim.com/radioroom/showthread.php?t=113637)

jdski 04-30-07 08:43 AM

Strange enemy actions
 
I loaded up a campaign save, and I noticed a destroyer going full flank reverse nearby. I'm not sure what they were thinking, but the results were certainly welcome.

http://home.comcast.net/~jwdski/SH4_NUC1.jpg

http://home.comcast.net/~jwdski/SH4NUC2.jpg

http://home.comcast.net/~jwdski/SH4NUC3.jpg

http://home.comcast.net/~jwdski/SH4NUC4.jpg

Split the destroyer right in half as you can see, sending both to the bottm.

fair_weather 04-30-07 08:53 AM

o_O

*blink*

BERNARD!!!!

Schunken 04-30-07 08:55 AM

...park a car reverse is also not my favourite.... :D


Andreas

Bilge_Rat 04-30-07 09:14 AM

you had the same problem in SH3, the AI does screwy things when you save with ships nearby, rule of thumb is to save when you are out of contact of any enemy & on the surface.

deamyont 04-30-07 09:18 AM

Had a DD park right next to a sinking CA...

Think it was a Takao. When it rolled over, it took the DD with it. :up:

Cap'n Crabs 04-30-07 09:49 AM

Lol.. :lol:
Also, notice the bow wake on the reversing ship. hehe :rotfl:
Reverse rooster tail ?

joea 04-30-07 10:08 AM

Quote:

Originally Posted by Bilge_Rat
you had the same problem in SH3, the AI does screwy things when you save with ships nearby, rule of thumb is to save when you are out of contact of any enemy & on the surface.

QFT


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