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-   -   what was realistic patrol tonnage like ? (https://www.subsim.com/radioroom/showthread.php?t=113559)

9th_cow 04-29-07 08:50 AM

what was realistic patrol tonnage like ?
 
I just struggled through my first full real mission, and came out of it with a rather embarrasing 28K. Still makes me top ace by a clear 8K.
and im just wondering, with one torp chasing me about the place forcing me to break off my attack.
my first ever sinkings in a campaign with manual aim, came in a zero visability storm.
one ship i missed once, one torp exploded, 3 hit and it took a 4th to finally sink it.
next one took 2.

third and final kill i got into a task force and took out the Mogami.
1 missed. 1 blew up on the way in, 2 hit and sent her down.

later in the day i engaged a task foce not far behind them, 4 remaining torps irc, 1 missed, 1 hit damage only, 2 blew up on the way in.

thats it no fish left, RTB.

so after some weeks at sea, mainly low visability, but even in high vis always very rough seas.

is 27ish K acceptable ? what would have happened to a real commander who came back home with that ?

I must admit it makes a change to comming home with 80K a patrol. actually earning kills is difficult.
that said why do some of my fish now chase me, they just go in circles. early war feature ? or will this bug me forever ?

Torpex752 04-29-07 08:52 AM

A really good patrol averaged about 30K tons. The average was probably from 15-25K.

Every time a sub came back and a ship was sunk the crew was awared a star for the combat pin. The captain of the Crevalle got the "Navy Cross" and the XO and several key officers got Silver Stars for @30K

Frank
:cool:

9th_cow 04-29-07 08:58 AM

Ah ok, nice to know then that im comming home with a realistic score.
because realisticly, 27K is about my limit.
ill come home with more, and even less im sure. but its going to be fun finding out :)

Chock 04-29-07 09:03 AM

By way of an example:

The submarine Gato (SS-212), which the class was named after, was built in August 1941, she conducted 13 patrols throughout the war, received 13 Battle Stars and a Presidential Unit Citation, and her total tally of ships sunk was nine, adding up to 26,085 tons. Certainly not one of the highest-scoring subs, but definitely earning her keep, in that a sub's success was not just measured by tonnage. Lifeguard duty, dropping off agents, reporting sightings and offering experience to upcoming commanders were all other ways in which a sub's success could be measured.

So your figure represents a realistic one for a high-scoring patrol.

mookiemookie 04-29-07 09:35 AM

Here's a list of best war patrols by tonnage sunk. As you can see, 28,000 tons would be enough to put you at #13 on this list:

http://www.valoratsea.com/tonnage1.htm

Sailor Steve 04-29-07 02:35 PM

Also look at the number of ships sunk per patrol. It's not like a 'clean sweep' was an entire convoy (unless of course the entire convoy was 3 ships).

Packerton 04-29-07 02:41 PM

THe reason we as players get so much more tonnage is that we get multiple chances at the war :up:.

Theses guys only had 3 or 4 years to practice...and it was dangerous practice.

tycho102 04-29-07 08:28 PM

I typically come back with +20k. About my top has been a port-sneak with 3 carriers tied up. Dropped two (60k) on my way out, plus some deck gunnery on a passenger liner (10k). Early '42 in a Gar.

It was highly splendiforous. Halsey sprung wood on the radio report.

SteamWake 04-29-07 08:49 PM

The game is a "target rich" enviroment leading to somewhat unrealstic tonnage totals.

SgtWalt65 04-29-07 09:16 PM

Quote:

Originally Posted by tycho102
It was highly splendiforous. Halsey sprung wood on the radio report.

Not sure which disturbs me more. The fact you visualized Halsey springy a woody on that radio report, or the fact I did.
Either way, that was TMI!:damn:

Fearless 04-29-07 09:25 PM

Quote:

Originally Posted by SteamWake
The game is a "target rich" enviroment leading to somewhat unrealstic tonnage totals.

I beg to differ. If you're lucky to come across two taskforces and sink a Carrier and Battleship for a total of 62500 GT then live to tell the tail, I consider that a great achievement in itself. That's only sinking 2 warships with a useage of 12 torpedoes. Besides that, there were many so called "Target Rich" environments around especially during the earlier stages of the Pacific war when invasion was at its peak.

Grothesj2 04-30-07 12:22 AM

Quote:

Originally Posted by Fearless
Quote:

Originally Posted by SteamWake
The game is a "target rich" enviroment leading to somewhat unrealstic tonnage totals.

I beg to differ. If you're lucky to come across two taskforces and sink a Carrier and Battleship for a total of 62500 GT then live to tell the tail, I consider that a great achievement in itself. That's only sinking 2 warships with a useage of 12 torpedoes. Besides that, there were many so called "Target Rich" environments around especially during the earlier stages of the Pacific war when invasion was at its peak.

....and torpedos were at thier worst!

nattydread 04-30-07 01:46 AM

Realistic was more like 5-10k per patrol if you got anything. Certainly some guys did 15-30k on occassion (some more frequently), but they were the cream of the crop. A 10-20k run was a rare, phenominal patrol for many crews.

9th_cow 04-30-07 07:16 AM

man all you ppl finding carriers are making me jealous :)
i havent seen a yamato since i started my full real career either. and ive never seen a carrier.
pretty sure im in a Tambor, early 42 second patrol.
so far i have a tanker. and large euro passenger to my name, along with 3 other ships, ive cleaned my forward tubes havent had a chance to use the rear tubes yet. may just pay a port a visit on the way home.
traveling on the surface isnt even possible now, im out of AA ammo. there is a litteral walking carpet of planes out there.
i ran into the first lot on my way to engage a task force, and it had me hoping.
after the 30th attack i went under and lost all hope of ever catching up with them however. having these guys come in 3 at a time, visual warning only, its not easy.

so if there was a carrier in the area :) im afraid i wont be seeing him.
ive found singapore a wonderfull place to hunt. lots of activity in that area, very risky though with depths not exceeding 150 feet. makes it hard to evade.
now back to my patrol area for the umpteenth time to say if i can convince it i actually patrolled there.

anthrax 04-30-07 08:24 AM

WWII patrol tonnages are much lower than SH 4 ones for a number of reasons.

1.) Putting torps into a target is much harder IRL as: To get good solution even with TDC, , Range, Speed and AoB is required. IRL, these were hard to get.
- Ranging using stadimeter was dependent on the height of the target and there was no magic book showing the height of targets.
- Since range was hard to determine, speed was also hard to determine as well.
(In SHIV, solutions can be perfect. IRL, even with accurate info from SJ radar, scoring 2 hits out of 6 on large spread was good.)

2.) IRL, high value ships tended to use higher speeds when sailing around. In SH 4, your task forces tend to steam at around 12 knots. IRL, you would expect high value ships to cruise at least 16 to 24 knot range. They will also zig zaging in areas with a known submarine threat.


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