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Aleutian Operations Senario-Sinking at Pier
I am having a problem with the Aleutian Operations Scenario-Basically I am sinking myself at the pier. The scenario starts with an FFG alongside a pier. I lower my APU's, set rudder admidships, go back 1/3 and start taking damage. Meanwhile, the FFG isn't going back. After about 9 minutes of this, the FFG sinks. I'm following the same procedures for leaving port that I have in other missions, but this time I end up on the bottom. What am I doing wrong?
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You're not doing anything wrong. The mission hasn't been modified to be compatible with DW 1.04. That's all.
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Yes that's what I thought too. Until then it's a shame because it is a good scenario. I played it.
My only question for that one is how to navigate through the ice. Of course you launch your helicopter and you ``cheat`` by zooming out to see where you can go. I don't think the chart are giving you where exactly you can pass. Any comments |
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The HFS is only good for icebergs (not for flat ice, I tried it, unless I am missing something). And I guess when you say the Mk1 Mod 0 you meant eyeball?..
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Thank goodness its a compatibility issue! After sinking my own ship at the pier, I was afraid I would have to trade in my SWO pin for Dolphins! ;)
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I tested the "African Bee's Nest" scenario when I updated the FFG model, but didn't realize there was a mission that started in even shallower water!
Sorry about that, I'll take the blame for that one. "Mistakes were made" (grin) |
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And don't forget how many missions that weren't made b/c the water was already too shallow to put a harbor there. You guys really need to dredge the bottom near major ports... Norfolk, Yokosuka, etc... |
'We dive at dawn' with 1.04 + LwAmi is also 'kaputt'.
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"We dive at dawn" works on my test system. The draft of the 688i didn't change a whole lot, unlike the FFG, which now matches the data we have.
I wasn't around for the development of DW, so I'm still less educated than most of you are about the game. If I'm not up on the latest and greatest, I apologize. |
I believe the issue with WDatD only occurs when waveriding is enabled (which is fairly standard for most DW players to use as I understand).
LWAMI doesn't change any drafts or buoyancy values, so that shouldn't change anything related to this. Cheers, David |
I had waveriding on during my test. Didn't hit bottom.
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I will make a review of the Aleutians Operations to make it work properly with Patch 1.04 and since it was one of my first scenarios I will try to improve it a bit.
Once it is done I will send it to Bill for Subguru page, along some other scenarios I have ready by now. |
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