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-   -   Impossible to hit Subchaser with torps out in ocean? (https://www.subsim.com/radioroom/showthread.php?t=113519)

Shyzar 04-28-07 06:57 PM

Impossible to hit Subchaser with torps out in ocean?
 
I was sent to patrol the Celebes sea, and while there, I got a warship sound contact. Went to investigate, a destroyer and a subchaser, I was detected by sonar, fired a torp at the destroyer, It cracked in half, fired 3 torps at the subchaser (varying depths and detonation methods) couldn't hit her.
By the time I was sunk, I had fired about 9 torps at the subchaser.
How can I hit a subchaser at sea, in port it's easy, but out at sea, it seems to be higher in the water and even with the torp depth at 3ft (highest I can get it to go) i couldn't hit her.
What happened?

SteamWake 04-28-07 07:12 PM

What makes it hard is they constantly change course and speed.

If you really want that prize youd better get real close.

John Channing 04-28-07 08:41 PM

In real life they were not only difficult to hit due to their shallow draft, but they were considered not worth a torpedo.

Dive and evade.

JCC

FAdmiral 04-28-07 09:15 PM

And on the subchaser, its not the single DC rack on the stern that will
sink you but the 2 DC throwers on each side. I would rather tackle a
full DD with only 2 rear racks than this side thrower. I speak from
definate experience because in the last week, I evaded at least 5 DDs
but the subchaser got me.....

JIM

nattydread 04-29-07 12:26 AM

Yikes, it can toss? Boy thats a whole different beast to slay. Thats good to know..by the way what kinds of guns does it have? If it doesnt have a deck gun I'd consider spraying it 20mms and the deck gun since I assume its light weight and unarmored.

donut 04-29-07 02:13 AM

Sub chasers
 
We have encountered three,torped two,& deck gunned the other. set depth to shallow,fast,or slow,depending on range. if undetected,set PK to track,if his course is constant/unchanging.other wise dive to 62ft,& track with sonar,when she comes in-range,blow,deck gun,with HE,took five good shots. You could head for thermal. cover.:yep: BTW,we encountered our first Jap Sub on the surface,she dove,we had set PK,fired at 50 depth,& got a torp impact! splash,Amazing,no confirmed kill.:lol: No it wasn't a circle runner.

nattydread 04-29-07 03:45 AM

hmm, no confirmed kill? 1 torp ought to do it and the game doesnt seem to require visual confirmation.

If you havent docked yet, keep an eye out for decreased reknown...you may have sunk a US sub :)...they all look a like from a distance.

joea 04-29-07 04:47 AM

Actually the subchaser is one of the few warships you can tackle on the surface. Less dangerous believe it or not.

mcoca 04-29-07 05:47 AM

Quote:

Originally Posted by joea
Actually the subchaser is one of the few warships you can tackle on the surface. Less dangerous believe it or not.

That's because its deck gun is bugged and won't fire. Possibly because the AI thinks it will hit its own ship. It's issue 73) in the bug thread :)

nattydread 04-29-07 05:48 AM

Quote:

Originally Posted by mcoca
Quote:

Originally Posted by joea
Actually the subchaser is one of the few warships you can tackle on the surface. Less dangerous believe it or not.

That's because its deck gun is bugged and won't fire. Possibly because the AI thinks it will hit its own ship. It's issue 73) in the bug thread :)


ah man...bugged? I guess i wont be engaging it! I can bring myself to exploit AI bugs

FAdmiral 04-29-07 03:59 PM

Quote:

Originally Posted by mcoca
Quote:

Originally Posted by joea
Actually the subchaser is one of the few warships you can tackle on the surface. Less dangerous believe it or not.

That's because its deck gun is bugged and won't fire. Possibly because the AI thinks it will hit its own ship. It's issue 73) in the bug thread :)

Well, it's certainly not because the gun can't fire because I've had it fire on me.
Granted, its method of firing is sorta odd (only fires part of the time) but the
gun definately works and shoots. I just had 3 of them chase me (hence the name)
but only firing part of the time??? I was not near the merchants either so that was
not the case. Their aim was not good and I was never hit (they were VETS too)

JIM

-Pv- 04-29-07 10:21 PM

Long reload times possibly?
-Pv-

FAdmiral 04-30-07 12:27 AM

Nope, they seemed to fire 4 or 5 times then quit. After a minute or 2,
they fired another 4 or 5 times???

JIM

Payoff 04-30-07 02:09 AM

Quote:

Originally Posted by donut
BTW,we encountered our first Jap Sub on the surface,she dove,we had set PK,fired at 50 depth,& got a torp impact! splash,Amazing,no confirmed kill.:lol: No it wasn't a circle runner.



:o What the . . . Is this a joke?

mcoca 04-30-07 05:52 AM

Quote:

Originally Posted by FAdmiral
Well, it's certainly not because the gun can't fire because I've had it fire on me.
Granted, its method of firing is sorta odd (only fires part of the time) but the
gun definately works and shoots. I just had 3 of them chase me (hence the name)
but only firing part of the time??? I was not near the merchants either so that was
not the case. Their aim was not good and I was never hit (they were VETS too)

Are you certain that was not their AA gun? They do fire that one, but it doesn't do much (any?) damage to a sub. I ran a lot of tests in a single mission with the subchaser, and in never used its big gun. It would run circles around the surfaced sub, not using the gun, and not daring to ram.

What was the weather like?


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