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Anyone having this issue? I have 1.2
I came upon the Yamato! but..... It was first normal, then I used external cam to view it closer then it turned camo! then I once I did a torpedo impact, it turned purple! then I tried to take volumetric fog off or some graphic option that may have caused it to happen? the result was you could now see all compartments! and it was invisible. it remained purple till its sinking... I have an NVIDIA GeForce 7950GT
http://sangi.hp.infoseek.co.jp/sgh/Image1.gif http://sangi.hp.infoseek.co.jp/sgh/Image2.gif http://sangi.hp.infoseek.co.jp/sgh/Image3.gif http://sangi.hp.infoseek.co.jp/sgh/Image4.gif http://sangi.hp.infoseek.co.jp/sgh/Image5.gif http://sangi.hp.infoseek.co.jp/sgh/Image6.gif http://sangi.hp.infoseek.co.jp/sgh/Image7.gif http://sangi.hp.infoseek.co.jp/sgh/Image8.gif http://sangi.hp.infoseek.co.jp/sgh/Image9.gif |
Judging by the lifeboats I think it's safe to say their adaptive camoflage program has failed.
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The Japanese invented a time machine and mistook Jimmi Hendrix for a camo expert? I have a 7950 GT and not seen this problem.
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The fact that the flag is 'hanging' upwards suggests that you're using a Yamato DAT file which has been improperly modified using Pack3D.
Actually, I've just spotted the Imperial Chrysanthemum on the bow...that mod is known to cause these texture problems. Un-install that and you should be fine. |
Well Grooovy!!!
Matches this old favourite:lol: http://i48.photobucket.com/albums/f2...dsboatpv21.jpg |
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Japanese version of the Philadelphia Experiment?
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Oh so it was the Chrysanthemum Mod? that was the only post 1.2 Mod I installed via JSGME.
I had removed all my pre 1.2 mods before updating. Ill remove that mod and see if it fixes the problem. |
The Japanese had an experimental Somebody Else's Problem™ field on that Yamato, but the operator didn't turn it on until it was too late. :D
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