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A bunch of questions
Some questions:
1. Is the noise indicator gone in 1.2? I seem to remember reading about it in the manual. 2. My deck gun is still measuring meters when the watch is giving me ranges in feet. Is this normal? 3. Does anyone know the inner-workings of crew efficiency? Every crew member has an efficiency value in the form of x/y. A "leader" (slightly bigger rectangle) is available for every compartment and for every watch. Should a "leader" skill unit go there. I don't notice any difference when I try this. 4. Speaking of skills, what the difference between a specialization and skill? Specialization made sense in SH3 to me. 5. What specialization/skill should make up the damage control party? 6. Will low health units heal themselves? In SH3 you put them in with a medic, but I see there are no medics. Perhaps it happens naturally when they sleep? |
No one has an idea on any of these?
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4. The skills of a crewman are the areas where he can be good at. The specializations are a set of predefined set of skill values for some (usualy 2) of the skills. 5. People with mechanical and electrical skills do better in the Damage Control team. 6. The crew's health increases automatically in time (all the time, not just when sleeping). |
Looks like the devs are alive and well, keep working on that next patch...
JIM |
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http://img374.imageshack.us/img374/1...encysm0.th.jpg When you say the leader affects the other members of the compartment, do you mean an increase in efficiency? If so should that person have a "leadership" skill? I'm still not fully understanding what purposes skills have (I get specialization). Does the skill attribute just make it easy to spot what their highest trait score is out of these attributes: leadership, electrical, mechanical, guns and watchman? In addition, having a speciality, and being placed in the correct compartment, would yield a further boost? |
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