SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   v1.2 screenshots : torp training *56k Warning* (https://www.subsim.com/radioroom/showthread.php?t=112451)

WWSandMan 04-19-07 01:02 AM

v1.2 screenshots : torp training *56k Warning*
 
*56k Warning! Graphics!*

Here's a series of 'free cam' screen-shots taken in version 1.2 of 'Silent Hunter IV'.

The shots were taken from the torpedo training session using Fraps to capture the images.

Click on the smaller images shown here to see the full-sized (1680x1050) .jpg's.
Some detail was lost by converting these to .jpg files, but I kept the compression to a minimum so the full-sized variants are somewhat large files.

To start with, a couple views of our main weapon, the torpedo...

http://www.smsp.org/sandman/images/sh4/torpedo_1_sm.jpg

http://www.smsp.org/sandman/images/sh4/torpedo_2_sm.jpg


The following series is self-explanatory... torpedoes enroute to the target, and the result.

http://www.smsp.org/sandman/images/sh4/cruiser_1_sm.jpg


http://www.smsp.org/sandman/images/sh4/cruiser_2_sm.jpg


http://www.smsp.org/sandman/images/sh4/cruiser_3_sm.jpg


http://www.smsp.org/sandman/images/sh4/cruiser_4_sm.jpg


http://www.smsp.org/sandman/images/sh4/cruiser_5_sm.jpg


http://www.smsp.org/sandman/images/sh4/cruiser_6_sm.jpg


http://www.smsp.org/sandman/images/sh4/cruiser_7_sm.jpg


... and finally, following the rapidly sinking cruiser to the murky depths:


http://www.smsp.org/sandman/images/sh4/cruiser_8_sm.jpg

greekfire 04-19-07 05:24 AM

beautiful shots bro. Looks like your using the post processing in game for that vintage look...how you like that effect? I kinda prefer it otherwise but it sure makes for some nice screenies. thnx for posting.

AVGWarhawk 04-19-07 09:17 AM

PPF:rock:

Do you have your AA working?

WWSandMan 04-19-07 07:42 PM

Yes, PPF was on for the screen-shots. I usually turn it off for actual combat missions though. The idea here was to get into the 3D world at my monitor's native 1680x1050 resolution and snag some pics proving that version 1.2 does indeed use higher resolutions now.

Re: AA/AF, etc. I have them at very low levels (2x each IIRC) through my video drivers. I could crank those up, and I probably will at some point in the future when "shutter-bug-itis" gets me. But for actual game-play, I accept a certain amount of "jaggies" for increased frame rates.

FWIW, general system specs:
  • Intel C2D E6400

    2GB RAM (1066Mhz)

    GeForce 7900 GS w/256mb

    250gb SATA HDD

    Win XP Pro SP2

Plus the usual laundry list of other stuff...


All times are GMT -5. The time now is 04:46 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.