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-   -   [REL] Colored Torpedoes Stage 2... V1.2 ready (https://www.subsim.com/radioroom/showthread.php?t=112279)

Redwine 04-17-07 06:02 PM

[REL] Colored Torpedoes Stage 2... V1.2 ready
 
Hi all... here the sencond version of Colored Torpedoes.

Now you have 2 choices.

Colored Bodies Only

and

Colored Bodies and Noses


Colored Bodies :

Body colour is used to identify torpedo warhead power.


Colored Bodies and Noses :

Body colour is used to identify propulsion, and noses to identify warhead power.


Each version, has 3 subversions, Bright, Dark, and Desaturated.


Download here :

http://hosted.filefront.com/Redwine/

Probex 04-17-07 09:18 PM

A very nice mod!



Thanks!

SgtWalt65 04-19-07 05:30 PM

Nice, but just cannot see using this. Those body colors are just plain wrong. You need to use dark Non-Reflective Military type colors. Shiny colors even on the so called dark ones are just a bit much, as are the head colors.
Try a regular red, yellow and green as opposed to metallic red, yellow and green and to a much darker scale. As for the bodies, I think they should all be dark grey, black or steel colored.:up:
Just my 2 cents, not a flame or anything.:D

Probex 04-19-07 10:10 PM

I know, the torps really GLOW, lol

I just like to see the differences, as opposed to not.

Argus00 06-05-07 07:53 AM

Hi, Redwine - I'd just gotten used to distinguishing the torps in game, but now everything is easier with your mod :up:

Just one question though: isnt't the Cutie battery-powered (electric)? I'm asking because you've colored it light blue, like the wet-heaters :o

AVGWarhawk 06-05-07 08:03 AM

Redwine,

Can you post a screenshot? Your work is always top notch!

Argus00 06-05-07 08:55 AM

@ AVGWARHAWK: at work now, so I don't have screens, but this is a view of the DDS files in IrfanView so you can get an idea of how they look:

bodies - bright:

http://img48.imageshack.us/img48/396...sbrightyq1.png

bodies - dark:

http://img368.imageshack.us/img368/5...iesdarkof1.png

bodies - desaturated:

http://img368.imageshack.us/img368/2...turatedwt0.png

bodies and noses - bright:

http://img338.imageshack.us/img338/8...sbrightii2.png

bodies and noses - dark:

http://img337.imageshack.us/img337/9...sesdarkxi2.png

bodies and noses - desaturated:

http://img411.imageshack.us/img411/9...saturatpz3.png

kv29 06-05-07 09:17 AM

red, slightly out of topic, I saw your night visibility mods, is there a way to adjust visibility ONLY with the observation periscope?

Redwine 06-05-07 11:57 AM

Many thanks Argus for pictures....

many thanks Probex, Walt65, kv29, Warhawk and Argus...:up:

You remember me i have pending the modification of 3D bodies textures.

@ kv29....

Really i dont know :hmm: , sorry...

AVGWarhawk 06-05-07 12:16 PM

Bodies dark look to be my favorite. Sure beats what we got now!

ReallyDedPoet 06-06-07 11:40 AM

Nice work Redwine:up:

RDP

Redwine 06-06-07 12:31 PM

Quote:

Originally Posted by reallydedpoet
Nice work Redwine:up:

RDP

Thanks ! :up:

vindex 06-07-07 05:58 AM

I applaud the intent of this mod, but I just can't see loading such garish colors onto my boat. I fear my crew will fall over laughing at me.

I do have a suggestion, though.

Instead of painting the entire torpedo blue, violet, yellow, or whatever, why not just insert a narrow color-coded stripe or "ring" between the nose and the body. It looks more "military" and would be sufficient for identification.

There's actually a white ring there now. Color code THAT and leave the rest black/grey.


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