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-   -   [REL] Samll Radar Contacts Mod Stage 1... (https://www.subsim.com/radioroom/showthread.php?t=112055)

Redwine 04-16-07 06:15 AM

[REL] Small Radar Contacts Mod Stage 1...
 
Hi all...

I found the radar contacts so big, i made this small fix to reduce the size of the radar contacts in the radar cathodic tube screen.

The stock file was made into a 64x64 texture, it was full filled by the contactc.

I maintain the original texture size, but the contact graphic was reuced as it was for a 16x16 texture size.

You have the contacts at 1/4 size of the stock size now.

Now, you are able to see individual contacts even into large size convoys.

Hope some body can found it useful....


Download here :

http://www.subsim.com/radioroom/down...o=file&id=3641

U56 04-16-07 06:53 AM

Excellent Redwine!, That really improves the look of the PPI radar. What a shame the developers did not have the time to make something like the radar screens in SH1.

Regards

Hitman 04-16-07 07:10 AM

Thanks and BTW does someone know how to get range circles in the PPI radar? My 1943 Gato does not ship them but I have seen them in some screenshots. Are they added later in the war??

Egan 04-16-07 07:18 AM

Quote:

Originally Posted by Hitman
Thanks and BTW does someone know how to get range circles in the PPI radar? My 1943 Gato does not ship them but I have seen them in some screenshots. Are they added later in the war??

Never seen them. If they do appear it must be after mid-44 because thats as far as I've played to.

@Redwine - very nice mod! A big improvement.

Redwine 04-16-07 08:00 AM

Many thanks to all you boys for comments !! :up:

Quote:

Originally Posted by Hitman
Thanks and BTW does someone know how to get range circles in the PPI radar? My 1943 Gato does not ship them but I have seen them in some screenshots. Are they added later in the war??

I was looking for that... i was thinking to incude them into the rotative beam, but sadly there is not plae into the texture, so i need to build a bigger one, but the problem i cant reach good to manage the crops into this game, it is a little bit complex, not intuitive and simple as in SH II.

May be i need to serach and found the PPI texture, i cant found it yet...

flyingdane 04-16-07 08:23 AM

Very nice mod thank you". :rock:

Hitman 04-16-07 09:37 AM

OK so I'm not the only one wondering where the scale is :hmm: . I normally switch to the A-scope radar to get range, but look at this creen posted by Neal long ago: There is a scale in the PPI. I want that!!

http://www.subsim.com/sh4/sh4_668.jpg

Hitman 04-16-07 10:27 AM

Well the file for the PPI circles is in the game: ppiCircles.dds in Data/Misc, but I can't find the entry in the menu.cfg. Isn't it implemented??:hmm:

Redwine 04-16-07 10:43 AM

Quote:

Originally Posted by Hitman
Well the file for the PPI circles is in the game: ppiCircles.dds in Data/Misc, but I can't find the entry in the menu.cfg. Isn't it implemented??:hmm:

ppiCircles.dds !!! What an obvious ! :up:

May be we can add them over the ppi screen disregarding if they are implemented or not ?

Payoff 04-16-07 10:50 AM

Nice Work Redwine.:rock:

I lost my range scales after Patch 1.1 :hmm:

Hitman 04-16-07 11:18 AM

Quote:

I lost my range scales after Patch 1.1 :hmm:
AHA!!! That clarifies something! I'm looking into the 1024_Menu of the stock 1.0 Silent Hunter. Probably there is a reference to that PPI circles and it somehow got lost when updating to 1.1.

bruschi sauro 04-17-07 01:14 AM

Quote:

Originally Posted by Redwine
Hi all...

I found the radar contacts so big, i made this small fix to reduce the size of the radar contacts in the radar cathodic tube screen.

The stock file was made into a 64x64 texture, it was full filled by the contactc.

I maintain the original texture size, but the contact graphic was reuced as it was for a 16x16 texture size.

You have the contacts at 1/4 size of the stock size now.

Now, you are able to see individual contacts even into large size convoys.

Hope some body can found it useful....


Download here :

http://hosted.filefront.com/Redwine

Very great job :up: thank you:yep:

kakemann 04-19-07 02:58 PM

Haven't tried it yet, but the idea is very promising. Nice to have smaller indicators :D

fullmetaledges 04-19-07 06:05 PM

have you figured out how to add the range circles yet?

Jace11 04-19-07 06:29 PM

it wont be in menu cause it aint 2d. its a texture on a 3d object. if its anywhere the setting will be in the interior, conning tower files..

As the patch was out so quick, I never ran 1.0 so i never saw it.


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