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[REL] The Model 22 Chronometer Watch
THE MODEL 22 CHRONOMETER WATCH MOD FOR SH4 Made by CAPTAIN COX CHRONOMETER WATCH MOD based on The Model 22 made by Hamilton comes in Full Size and Small Size One of the most complicated MOD projects for SH4 i have done to date. It might not look much, but the watch is composed of over 16 different pieces Body, Dial, Small dial, 4 different hands/needles etc etc. Each part have to be dealt with separately in terms of size, position etc. This is a project I have worked with on and off. It could be finalized due to the findings of "zAmboni" and "McBob" Credits to: zAmboni (master of the zone) McBob (helping out with "center point") Redwine chomu and all the other cool guys that have done watches for SH4 Install with JSGME http://www.users.on.net/~jscones/software/products.html BUT A WORD OF WARING FOR ALL YOU GUYS USING ANY!!! MODS THAT MODIFIES THE "menu_1024_768" YOU HAVE TO APLY THIS MANUALLY OR TURN OFF THE MODS USING THE "menu_1024_768" BEFORE APLYING THIS MOD If you need to apply this manually see the README! in the file Enjoy! DOWNLOAD LINK: ALTERNATIVE DOWNLOAD LINK: |
EDIT: I missed the code for the Small version in the README! in case anyone have to install manually. EDIT: Updated!
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Oh, very nice. Many thanks!:D
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Thank you very much ! Great job !:up:
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Nice job yet again.
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Cool! Thanks man! :up:
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A lovely watch.
A watch, as a present--I feel like I just retired or graduated. Neat watch!
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Another 3C's! A Captain Cox Classic! :up:
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Absotively, posilutely lovely!:up:
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Wow, that's very well done ! :D
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Nice ! :up: Many Thaks...
The next step is tp put the minutes to torpedo impact needles into the upper small dial... i am looking for that but ... no way, almost yet. :up::up::up: |
Excelent work CaptainCox - it must have taken some effort to get everything to line up let alone create the new image.
I will happily set about making a version with the minute hand in the top dial, but not till next weekend. In the mean time for anyone who knows how to change the image and the cfg files here is a guide to moving the torpedo minute hand to the upper dial: 1) Redo the main image in Clock.dds so that the upper dial is clearer - Remove the hand, the numbering and the markings on the dial. 2) Find the centre point of the dial and add a black dot as per the lower dial. 3) Add new markings (and numbers if posible) at equal angles of separation. (I think going from 0 - 8 at 25 deg separation works well) Then you need to add this new dial into menu1024.ini 4) add: [G29 I16] Name=Small Di Type=1031;Stat bmp array ItemID=0x2902000E ParentID=0x29020000 Pos=117,-185,80,80 Zone= 470 692 60 60 0 1 0x2902000C 0.51 -0.280 0x2902000E -0.5 0.5 0 0 Materials=1 Display=2;Linear Mat 0=data/menu/gui/clock.tga Crop 0=0.154297,0.554688,0.15625,0.3125 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF Then associate the min hands to this new dial. 5) Change the 0x29020007 in the zone line for 'Torpedo Min' and 'Estim Min' to 0x2902000E 6) Change the 0.51 -0.280 part of the Zone of 'Small Di' so that the hands appear in the centre of the top dial. It should just be a case of adjusting the negative number. More negative will move the hands down, less will move them up. Next the range of the top dial needs to be entered. This is done in Dials.cfg in the data\menu\cfg 7) Change the entries in Dial63 & Dial65 as follows DialVal=0,360 to DialVal=80,280 and RealVal=0,60; minutes to RealVal=0,40; minutes Where 80 is the angle between the vertical and the start of the dial (Looking at the pictures it is going to be about 80 deg) 280 is the angle between vertical to the end of the dial (again looks about 280 deg) 40 is the number of mintutes displayed on the dial mulitplied by 5 (so 40 would be for a dial going from 0-8) 8) Finally you may need to adjust the size of the hands to fit the dial. This is done by adjusting the 3rd and 4th values in the zone line for 'Torpedo Min' and 'Estim Min' I am aware that this is not historically acurate - I believe the top dial was actual a winding indicator (i.e. the number of hours left before the chrono would need re-winding). I think the historically correct approach would be not to have a minure hand at all. However this would then remove the indication of the estimated time till impact of the torpedo, which I would not want to lose. |
I have made a moving minute hand
for an upper dial (not this mod - my own clock.dds). Its pretty easy. Just remove the link from the Torp est min and min hands to the "small dial", then add them to the big dial face instead. Set the dial config - mine was 120, 240 in degress, 0 , 60 in minutes and adjsut the hand positions (I used 0.335 I think = 0.5 being the center and where the large minute and hour hands are). Unfortunatley I am at work and home internet is down, but it is possible once you figure out the layout. |
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Working on your tips... 3rd and 4th values seems to change the long of the needle not it position, may be the first and second numbers ? |
Yep those numbers do change the size, which you will probably need to do as the top dial is slighly smaller than the bottom one.
To adjust the postition of the hands you need to follow step 6 as the hands rotate about the position of the new dial. Ah it is worth pointing out that although step 4 creates the location of the new dial, the dial face is not actually displayed from this. The clock that we see is displayed as one whole image. This means that the position of dial in the image will always look correct and the only way of knowing where the code is actually placing it is by the position of the hands. For your clock a position of 0.5 -280 seemed correct |
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