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-   -   [WIP] Floating Mine (https://www.subsim.com/radioroom/showthread.php?t=111570)

DivingDuck 04-11-07 10:12 PM

[WIP] Floating Mine
 
Moin,

Iīve build a floating mine. Itīs floating, but itīs dud. It doesnīt explode, even if I use the same *.zon data as the NavalMine from the LIBRARY folder.

I started tracing.
  • NavalMine.zon calls different explosion effects.
  • EXPLOSSIVE seems to be the referrer.
  • NavalMine.dat belongs to MinfieldDummy.dat.
  • MinefieldDummy.dat is defined as static object
  • SH3Controllers.act contains info about EXPLOSSIVE
  • In SH3Controllers.act EXPLOSSIVE seems to be used for StaticObjects only
There are two StaticObjects (Ordnance) in SHIII, type500 (Minefield) and type501 (AntiSubNet). I can make the subnet explode when hit, but I can not create an additional StaticObject. Iīve added type502, but for some reason the MissionEditor classified it as additional MN (Minefield). I need to know where the link between MinefieldDummy and NavalMine is stored.
Any ideas???

Regards,
DD

Alex 04-12-07 05:34 AM

BUMP ! Good luck DD !!!!
I'm sure it already looks awesome. :smug:

Jimbuna 04-12-07 05:50 AM

This will be an awesome addittion if/when you succeed :rock: Best of luck DD :up: :arrgh!:

Mush Martin 04-12-07 05:53 AM

I have no useful help to offer but appreciate you looking into trying
to get it working DD, I did point out the info request to prvtr to
see if he knew how there linked maybe we'll hear from him later
but I dont know.

thanks though
MM

DivingDuck 04-12-07 07:03 AM

Does anyone, by chance, know of a programm that is able to search several files at a time for a code sequence?

Regards,
DD

Madox58 04-12-07 09:44 AM

@DD,

I think UBOAT234 sent me a link to something like that
but I must have dumped it. :damn:
Check with him.

Hmm, maybe this will work.
I'm gonna check it out for the template ability.
http://www.sweetscape.com/


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