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Is FIDO (air-dropped homing torpedo) modelled in game or any mod ?
Is FIDO (air-dropped homing torpedo) modelled in game or any mod ?
http://www.uboat.net/allies/technical/fido.htm Quite nasty: Number of MK24s launched against submarines 204 Total number of submarines sunk by FIDO (German & Japanese) 37 Total number of submarines damaged 18 (Note: Includes five Japanese submarines sunk) That's 25% success rate..not too shabby. |
No
lol Air dropped torpedos arent in any mod Yet Who knows what the future will bring I know Anvart and Serg were both working on an air drop fish |
Luckily not. Fidos sank me soundly in Aces of the Deep. :-?
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hehehe yeah they were very effective, we will be doomed if the model it in another patch:nope:
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No, my bugger
Had it been modeled, then me & you will be dead once a Allied patrol bomber / bomber pops up in the sky in 1943 ~ 1945. They own centimetric rader that locks on you, got your appoximate position and release their deadly payload, and wait to see oil sticks on the surface of the sea (to confirm a kill). Old tactices such as CRASH DIVE or AHEAD FULL+RUDDER 40 degree BOW/STARBOARD never helps you as the fish is a homing monster |
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Actually, the only thing that will help you is "All stop" since the FIDO has a passive homing seeker. The only problem is that it puts the player in a very difficult position since you have to "all ahead full" to avoid depth charges but "all stop" to hide from a torpedo. IRL the U-boat commanders didn't have this dilemma because they didn't know about the Allied homing torpedoes.... It could be worse, though - the Allies could have the air-dropped sonobuoys (actually, air-dropped hydrophones) that they had in real life during the war.... :) Pablo |
Now if we had Fido and sonobouys in game then we would be ****** :rotfl:
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It's already bloody difficult just trying to survive in late 44 :damn:
As BBW says though "Who knows what the future will bring" :D |
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The pilots using them had strict orders to never drop them on a surfaced boat, as the natural instinct would be to go to flank speed. Also, FIDO's were only about 25% effective. More often then not, they missed or malfunctioned. Still, that is *MUCH* worse odds for us then a depth charge attack. Since the FIDO was pretty much just used as an air-dropped weapon, my tactics (if it were included in the game) on sighting an aircraft would be to crash dive deep then switch to silent running and all-stop. That would get you under the (invariably shallow-set) depth charges, and also deny the FIDO the sound signature it needs to home in on you. This is, of course, with the benefit of knowing exactly what a FIDO is capable of, which the German U-boat commanders didn't have. |
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:rotfl: |
Even thats to late mate i need to start April of 45 to survive the war. Even then it might be a close run thing.:p
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Well....I guess it's back to training school for you as soon as we meet up on TS tonight :yep: ;) |
I read about this (FIDO) on WaW forum, and I don't want start a new thread about that. Is there any news, maybe Sergbuto and Anvart could make it possible? That's would be perfect to have that in GWX!:up:
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Seeing that they have AI torpedos that drop from planes in SH4 ( I think). Im sure someone might figure it out how to port it back to SH3. Would be a great addition.
Then all we need is to fix it so that the AI subs submerge and attack convoys with torpedos instaed of fighting it out on the surface. |
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