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-   -   [REL] Scene.dat Tweak File (https://www.subsim.com/radioroom/showthread.php?t=110960)

04-07-07 12:49 AM

[REL] Scene.dat Tweak File
 
**Released!** Scene.dat Tweak File for TimeTraveller's Mini Tweaker utility


This tweak file allows modders to change wind, weather, waves, water reflections, water currents, fog, underwater clarity, sky colors, rain, clouds, and other environmental settings located in the SH4 scene.dat file.

To use this tweak file, you must first install Mini Tweaker utility by TimeTraveller.

If any modders use this or other tweak files to create your own mods, please remember it is common courtesy to mention the names of those who provided you the tools to allow you to create your mods in the first place. ;)

Download here: http://hosted.filefront.com/aragorn155/1928845

CaptainCox 04-07-07 01:10 AM

Again nice work! I actually never looked at this stuff, I guess its time to start :)

shad43 04-07-07 03:50 AM

Quote:

Originally Posted by nvdrifter
I have noticed that some modders are releasing mods that were created with MiniTweaker and probably some of the SH4 tweak files I created or converted.. without any mention of my name or TimeTraveller's name in the readme.txt or the mod thread. If any modders use this or other tweak files to create your own mods, please remember it is common courtesy to mention the names of those who provided you the tools to allow you to create your mods in the first place. ;)

My apologies, you a very much correct, my ammo mod neglected to name anyone.
It will be corrected :up:

Cheers

Redwine 04-07-07 08:20 AM

Many thanks !!! :up::up:

I was enforced to edit the undewater visibility via Hexeditor !!!

Spytrx 04-07-07 09:20 AM

looking forward to try it out

thank you

Hartmann 04-07-07 11:15 AM

Thanks !!

Where i have to install the utility ??

in the sh4 main folder or in the folder of the moded file ?? ? :88)

04-07-07 11:23 AM

Quote:

Originally Posted by Hartmann
Thanks !!

Where i have to install the utility ??

in the sh4 main folder or in the folder of the moded file ?? ? :88)

The best place to put new tweak files is in your Mini Tweaker 'tweak file' folder. It's always a good idea to create a new tweak file folder specifically for SH4 tweak files, maybe labeled 'SH4 Tweak Files' or whatever. I usually don't change the names of the tweak files when creating or converting them to SH4. I don't advise overwriting your SH3 tweak files with any of the SH4 tweak files that have the same name. Best just to make a new folder.

irish1958 04-07-07 11:38 AM

nvdrifter,
Do you plan on releasing a pack of the tweak files in a zip format, or should we download individual files from your folder?

04-07-07 11:44 AM

Quote:

Originally Posted by irish1958
nvdrifter,
Do you plan on releasing a pack of the tweak files in a zip format, or should we download individual files from your folder?

I have been thinking about that. I guess that I have released enough tweak files now that I could put them all in one download. :hmm:

irish1958 04-07-07 12:13 PM

nvdrifter,
Thanks.

ReallyDedPoet 04-07-07 08:30 PM

Nice, great work again nvdrifter:up:

04-07-07 10:42 PM

Below is a list I made based on dev notes that describes what the different environmental settings do. I tried to simplify and clarify some things on this list. The list is not complete, but contains a description of most environmetal settings. I hope modders will find this list helpful when modding environmental effects ;):



ChangeTimeMin: The minimum time after which the random wind changes

ChangeTimeMax: The maximum time after which the random wind changes

RandomWindSpeedMax: The maximum intensity of the random wind

RandomWindSpeedVariationSpeed: The speed of intensity change for random wind

RandomWindHeadingVariationSpeed: The speed of heading change for random wind

DropsNumber: Total number of rain drops

FallSpeed: Rain drop fall speed

RainIntensityChangeSpeed: The speed of change for rain intensity

MinSize: Rain drop minimum size

MaxSize: Rain drop maximum size

HeadColor: The color of the start of the drop

HeadAlpha: The alpha of the start of the drop

TailColor: The color of the end of the drop

TailAlpha: The alpha of the end of the drop

OverHorizon: Angle (in degrees) over the horizon when a celestial object will start to set or end to rise

UnderHorizon: Angle (in deg) under the horizon when a celestial object will start to rise or end to set

LightOverHorizon: Percent of the sun light decreasing over the horizon

SunAltitudeAngleScale: 0 .. 1 The angle between the sun and the horizon is multiplied with this value

SunReflectAngle: 0 .. 90 The angle between the sun reflect light and horizontal plane

MaxUnderwaterSunLightAngle: 0 .. 90 The maximum angle between the sun and horizontal plane during night

SunHaloStartFade, SunHaloEndFade, SunHaloReflectionStartFade: -90 .. 90 The angle between the sun and the horizon where the halo starts to fade

SunHaloReflectionFade: -90 .. 90 The angle between the sun and the horizon where the halo becomes invisible

SkyObjRadius: Celestial objects radius (distance) relative to camera position

SunRadius: Sun radius (in meters)

MoonRadius: Moon radius (in meters)

StarsRadius: Stars radius (in meters)

StartWindSpeed, StartWindHeading, EndWindSpeed: Wind speed (in meters/second)

EndWindHeading: 0 - 360, 0 = North

WindHeadingChangeSpeed: The current wind heading changes to the target heading with this speed

WindSpeedChangeSpeed: The current wind speed changes to the target wind speed with this speed. The waves properties for different wind speeds

Water Scale X,Y,Z: Water Scale on Z, Water Scale on Y

U: The horizontal scale

V: The height scale

Amplitude: The amplitude scale

WaterSpecularity: Water sparkle reflection parameters

Glossiness: Above water glossiness (128)

Intensity: Above water sparkle reflection intensity (0.8)

UnderGlossiness: Underwater glossiness (12)

UnderIntensity: Under water sparkle reflection intensity (1.8)

FresnelCoef: Fresnel Reflection coefficient

LargeWavesArmonics: Supress large waves first movement

LargeWavesCoef: Large waves suppression coefficient

SeaSpeed: The speed of sea waves movement

ReflIntensity: Above water reflection intensity (1)

ReflBias: Above water reflection bias (0)

WindCoef: The wind coef used for surface bump movement speed

StartFog: Start fog type 0..4

EndFog__enum{FogNone,FogLight,FogMedium,FogHeavy}: End fog type 0..4

FogChangeSpeed: Change speed for fog type


FogDistances:

ObjectsRelativeZMin, ObjectsRelativeZMax, UnderwaterObjectsRelativeZMin, UnderwaterObjectsRelativeZMax, CloudsRelativeZMin, CloudsRelativeZMax, SkyYMin, SkyYMax, SeaRelativeZMin, SeaRelativeZMax, YScaleForFog: The Y(height) component of the vertex position is multiplied with this value before fog distance computation on clouds

SeaFoam: Sea foam settings

UseSlope: If true take into consideration edge angles when computing wave peaks, otherwise consider only relative height

IncreaseSpeed: The new foam is generated with this speed

DecreaseSpeed: Existing foam is destroyed with this speed

IncreaseAngleMin: The wave peak angle where we start to increase the foam quantity

IncreaseAngleMax: The wave peak angle where the increase speed is maximum

TextureScale: Foam texture scale coeff

MaskTextureScale: Foam mask texture scale coeff

WindSpeed___AnimationSpeed__Sky: Sky parameters for different sun azimuth angles. The angles start from 90 degrees (zenith) and vary with a 15 degrees step to -90 degrees

SunRelativeSize: 1.0f is normal size, the sun is larger at sunrise/sunset

SkyTextureIndex: Textures are arranged in column major order. -1 means no texture at this position

robbierob2005 04-30-07 12:20 PM

I did not see the file when I clicked the downloadlink. Is the link okay?

U-Bones 04-30-07 12:26 PM

Quote:

Originally Posted by robbierob2005
I did not see the file when I clicked the downloadlink. Is the link okay?

Looks like his SH4 files were removed.

CaptainCox 04-30-07 12:44 PM

WOW...nvdrifter is pretty serious with this grudge...:(


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