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[REL] Scene.dat Tweak File
**Released!** Scene.dat Tweak File for TimeTraveller's Mini Tweaker utility
This tweak file allows modders to change wind, weather, waves, water reflections, water currents, fog, underwater clarity, sky colors, rain, clouds, and other environmental settings located in the SH4 scene.dat file. To use this tweak file, you must first install Mini Tweaker utility by TimeTraveller. If any modders use this or other tweak files to create your own mods, please remember it is common courtesy to mention the names of those who provided you the tools to allow you to create your mods in the first place. ;) Download here: http://hosted.filefront.com/aragorn155/1928845 |
Again nice work! I actually never looked at this stuff, I guess its time to start :)
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It will be corrected :up: Cheers |
Many thanks !!! :up::up:
I was enforced to edit the undewater visibility via Hexeditor !!! |
looking forward to try it out
thank you |
Thanks !!
Where i have to install the utility ?? in the sh4 main folder or in the folder of the moded file ?? ? :88) |
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nvdrifter,
Do you plan on releasing a pack of the tweak files in a zip format, or should we download individual files from your folder? |
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nvdrifter,
Thanks. |
Nice, great work again nvdrifter:up:
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Below is a list I made based on dev notes that describes what the different environmental settings do. I tried to simplify and clarify some things on this list. The list is not complete, but contains a description of most environmetal settings. I hope modders will find this list helpful when modding environmental effects ;):
ChangeTimeMin: The minimum time after which the random wind changes ChangeTimeMax: The maximum time after which the random wind changes RandomWindSpeedMax: The maximum intensity of the random wind RandomWindSpeedVariationSpeed: The speed of intensity change for random wind RandomWindHeadingVariationSpeed: The speed of heading change for random wind DropsNumber: Total number of rain drops FallSpeed: Rain drop fall speed RainIntensityChangeSpeed: The speed of change for rain intensity MinSize: Rain drop minimum size MaxSize: Rain drop maximum size HeadColor: The color of the start of the drop HeadAlpha: The alpha of the start of the drop TailColor: The color of the end of the drop TailAlpha: The alpha of the end of the drop OverHorizon: Angle (in degrees) over the horizon when a celestial object will start to set or end to rise UnderHorizon: Angle (in deg) under the horizon when a celestial object will start to rise or end to set LightOverHorizon: Percent of the sun light decreasing over the horizon SunAltitudeAngleScale: 0 .. 1 The angle between the sun and the horizon is multiplied with this value SunReflectAngle: 0 .. 90 The angle between the sun reflect light and horizontal plane MaxUnderwaterSunLightAngle: 0 .. 90 The maximum angle between the sun and horizontal plane during night SunHaloStartFade, SunHaloEndFade, SunHaloReflectionStartFade: -90 .. 90 The angle between the sun and the horizon where the halo starts to fade SunHaloReflectionFade: -90 .. 90 The angle between the sun and the horizon where the halo becomes invisible SkyObjRadius: Celestial objects radius (distance) relative to camera position SunRadius: Sun radius (in meters) MoonRadius: Moon radius (in meters) StarsRadius: Stars radius (in meters) StartWindSpeed, StartWindHeading, EndWindSpeed: Wind speed (in meters/second) EndWindHeading: 0 - 360, 0 = North WindHeadingChangeSpeed: The current wind heading changes to the target heading with this speed WindSpeedChangeSpeed: The current wind speed changes to the target wind speed with this speed. The waves properties for different wind speeds Water Scale X,Y,Z: Water Scale on Z, Water Scale on Y U: The horizontal scale V: The height scale Amplitude: The amplitude scale WaterSpecularity: Water sparkle reflection parameters Glossiness: Above water glossiness (128) Intensity: Above water sparkle reflection intensity (0.8) UnderGlossiness: Underwater glossiness (12) UnderIntensity: Under water sparkle reflection intensity (1.8) FresnelCoef: Fresnel Reflection coefficient LargeWavesArmonics: Supress large waves first movement LargeWavesCoef: Large waves suppression coefficient SeaSpeed: The speed of sea waves movement ReflIntensity: Above water reflection intensity (1) ReflBias: Above water reflection bias (0) WindCoef: The wind coef used for surface bump movement speed StartFog: Start fog type 0..4 EndFog__enum{FogNone,FogLight,FogMedium,FogHeavy}: End fog type 0..4 FogChangeSpeed: Change speed for fog type FogDistances: ObjectsRelativeZMin, ObjectsRelativeZMax, UnderwaterObjectsRelativeZMin, UnderwaterObjectsRelativeZMax, CloudsRelativeZMin, CloudsRelativeZMax, SkyYMin, SkyYMax, SeaRelativeZMin, SeaRelativeZMax, YScaleForFog: The Y(height) component of the vertex position is multiplied with this value before fog distance computation on clouds SeaFoam: Sea foam settings UseSlope: If true take into consideration edge angles when computing wave peaks, otherwise consider only relative height IncreaseSpeed: The new foam is generated with this speed DecreaseSpeed: Existing foam is destroyed with this speed IncreaseAngleMin: The wave peak angle where we start to increase the foam quantity IncreaseAngleMax: The wave peak angle where the increase speed is maximum TextureScale: Foam texture scale coeff MaskTextureScale: Foam mask texture scale coeff WindSpeed___AnimationSpeed__Sky: Sky parameters for different sun azimuth angles. The angles start from 90 degrees (zenith) and vary with a 15 degrees step to -90 degrees SunRelativeSize: 1.0f is normal size, the sun is larger at sunrise/sunset SkyTextureIndex: Textures are arranged in column major order. -1 means no texture at this position |
I did not see the file when I clicked the downloadlink. Is the link okay?
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WOW...nvdrifter is pretty serious with this grudge...:(
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