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-   -   [REL] Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4 (https://www.subsim.com/radioroom/showthread.php?t=110087)

CaptainCox 03-31-07 01:37 PM

[REL] Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4
 

Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4
made by
Captain Cox

Improved and Tweaked
made by
jimimadrid

Inspired by "jimimadrid" I felt that these buttons would be better recognized as "ON" in green, simple and plain.
Install with JSGME
http://www.users.on.net/~jscones/software/products.html
Happy Hunting!


I think nobody did this as of yet...I can't remember seeing it anywhere.




IMPROVED AND UPDATED VERSION!!!
Made by jimimadrid


1. moving the periscope (FWD torpedo selected) - lamp red off - button off
2. moving on a ship (FWD torpedo selected) - lamp yellow on - button off
3. locking on a ship (FWD torpedo selected) - lamp green on - button on
4 locking on a ship (AFT torpedo selected- wrong torpedo side) - lamp green off - button on

so you get very easy an information- if you are able to hit the ship, and if you have locked with the right torpedo, (FWD or AFT)

i also will use the little led-light above the lamps.
Torpedo 1 is loading, and therefore you can not select him, no green LED on.
(this is only a little cosmetic change, because loading torpedos lights are flashing)


DOWNLOAD LINK:NEW IMPROVED VERSION (NEEDS TO BE UPDATED by "jimimadrid")
http://www.file-upload.net/download-241176/GREEN-LOCK.rar.html


DOWNLOAD LINK: 1.2 VERSION
http://files.filefront.com/GREEN_LOCK_AND_POSITION_B2rar/;7284785;/fileinfo.html

tedhealy 03-31-07 02:12 PM

Excellent:up:

Ummm, what were they before? I never saw this button light up no matter what sort of solution I had.

GreyOctober 03-31-07 02:24 PM

Whoa! Green light ftw! :rock: :up: :up: :up:

CruiseTorpedo 03-31-07 03:06 PM

Quote:

Originally Posted by tedhealy
Excellent:up:

Ummm, what were they before? I never saw this button light up no matter what sort of solution I had.

Ditto, even with a solution that works perfectly and I fire a salvo of 3 torps that hit exactly where I want them to this button never changes for me. What's this thing for and when does it work or how do you make it work?

NefariousKoel 03-31-07 04:01 PM

Quote:

Originally Posted by CruiseTorpedo
Quote:

Originally Posted by tedhealy
Excellent:up:

Ummm, what were they before? I never saw this button light up no matter what sort of solution I had.

Ditto, even with a solution that works perfectly and I fire a salvo of 3 torps that hit exactly where I want them to this button never changes for me. What's this thing for and when does it work or how do you make it work?

When setting up a solution to a new target, I turn the Position Keeper off - lock sight on new target, click it to turn it back on. Just to make sure the position keeper is tracking the proper target that I will be inputting data for.

CaptainCox 03-31-07 04:20 PM

Yep that's a bit of a weird one, you have to unclick it and click it again after selecting a new target...its like you update it sort of.

akdavis 03-31-07 04:39 PM

FYI, clicking on the "good lock" button is the same as "L" key and locks your optic to the target. I haven't made any sense out of it lighting up.

CaptainCox 03-31-07 04:44 PM

Well with this mod you basically know if it locked or not (green) instead of the same "red" but with a slightly offsetted "R"

tedhealy 03-31-07 04:46 PM

Ok, I guess I didn't know any of that :oops: I was wondering if there was a way to lock without trying to hit the L key in the dark, and now I know.

Von Hinten 04-03-07 06:16 AM

Sometimes it's the simple things that make all the difference. Great idea, well done. :up:

Tuddley3 04-05-07 09:55 PM

I agree with Von Hinten, nicely said.

donut 04-05-07 11:46 PM

Quote:

Originally Posted by CaptainCox



Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4
made by
Captain Cox

Inspired by "jimimadrid" I felt that these buttons would be better recognized as "ON" in green, simple and plain.
Install with JSGME
http://www.users.on.net/~jscones/software/products.html
Happy Hunting!


I think nobody did this as of yet...I can't remember seeing it anywhere.

DOWNLOAD LINK:


I had asked "jimimadrid" if this idea,was cool? you got there first,Great minds think alike,wishing I had a teacher.Thanks

jimimadrid 04-06-07 05:07 AM

@ Donat,
i have made some little changes to CaptainCox idea.

@CaptainCox, this is not an intend to grab out your idea. i have only checked the status of the lamps and find out that there are some more possibilities to work with the lampcolors.

http://img296.imageshack.us/img296/707/greenlockkl7.jpg

1. moving the periscope (FWD torpedo selected) - lamp red off - button off
2. moving on a ship (FWD torpedo selected) - lamp yellow on - button off
3. locking on a ship (FWD torpedo selected) - lamp green on - button on
4 locking on a ship (AFT torpedo selected- wrong torpedo side) - lamp green off - button on

so you get very easy an information- if you are able to hit the ship, and if you have locked with the right torpedo, (FWD or AFT)

i also will use the little led-light above the lamps.
Torpedo 1 is loading, and therefore you can not select him, no green LED on.
(this is only a little cosmetic change, because loading torpedos lights are flashing)

If CaptainCox give me his OK to share it, i will put the link here.

regards
jimimadrid

CaptainCox 04-06-07 07:06 AM

Great stuff man! GO FOR IT! :)

I will add it with creds to you in the 1st post.

jimimadrid 04-06-07 09:04 AM

Okay, here is the link.
http://www.file-upload.net/download-...-LOCK.rar.html


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