SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX 1.03 Seems to have no Hollywood! (https://www.subsim.com/radioroom/showthread.php?t=109858)

Reece 03-29-07 11:40 PM

GWX 1.03 Seems to have no Hollywood!
 
Hi, Seems the GWX 1.03 doesn't have the hollywood mod, I assume this is contained in the zones.cfg, could someone varify this and is there a fix?:)

melnibonian 03-30-07 05:30 AM

Quote:

Originally Posted by Reece
Hi, Seems the GWX 1.03 doesn't have the hollywood mod, I assume this is contained in the zones.cfg, could someone varify this and is there a fix?:)

Please don't quote me on this as I am not 100% sure, but if you want to see big fires and explosions you can use the GWX Special Effects Mod http://files.filefront.com/GWX___Spe.../fileinfo.html

poor sailor 03-30-07 05:43 AM

When I edited the GWX v.1.03 Zones.cfg file I found this:

" GWX Damage Model version 1.9
February 2007, by VonHelsching

Plus GWX Airpower, "Burning Ships fix" and numerous ship, cargo and
airplane fixes by VonHelsching

Plus GW1.1a U-boat Damage Model based on "Holywood" mods by gouldjg

Plus GW1.1a "Hollywood" effects "
And from that I think that GWX v.1.03 contains Hollywood effects.

poor sailor 03-30-07 05:49 AM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Reece
Hi, Seems the GWX 1.03 doesn't have the hollywood mod, I assume this is contained in the zones.cfg, could someone varify this and is there a fix?:)

Please don't quote me on this as I am not 100% sure, but if you want to see big fires and explosions you can use the GWX Special Effects Mod http://files.filefront.com/GWX___Spe.../fileinfo.html

Interesting, but I wonder if I could install this. I'm in the middle of patrol.:hmm:

melnibonian 03-30-07 05:51 AM

Quote:

Originally Posted by poor sailor
Interesting, but I wonder if I could install this. I'm in the middle of patrol.:hmm:

I have no idea. Best though to wait until you're in port and have the SH3Cmd rolled back (just to be safe)

Reece 03-30-07 06:21 AM

All I know is that I had the hollywood effects (men flying through the air), now I don't, is it in the zones.cfg file?:-?
Thanks.

melnibonian 03-30-07 06:32 AM

Quote:

Originally Posted by Reece
All I know is that I had the hollywood effects (men flying through the air), now I don't, is it in the zones.cfg file?:-?
Thanks.

I think they are, but if you need more info you better PM VonHelnsing who made the damage model in GWX.

poor sailor 03-30-07 06:35 AM

Quote:

Originally Posted by Reece
All I know is that I had the hollywood effects (men flying through the air), now I don't, is it in the zones.cfg file?:-?
Thanks.

Look at this thread http://www.subsim.com/radioroom/showthread.php?t=109698 there is a list of changes from GWX v.1.02 to v.1.03. Hollywood effects are in zones.cfg file, that file I couldn't found on this list that been changed. If you have a Hollywood effects in v.1.02 then you should have it in v.1.03.:hmm:

Steppenwolf 03-30-07 10:15 AM

Reece,
Yes, this is all in the zones.cfg file.

GWX has always had some of the code from gouldjg's old hollywood mods, which is why its listed in the zones.cfg file (as poor sailor indicated). However, gouldjg created a mod with additional crew explosions, secondary sinking explosions and bigger fires for GWX (this is the mod melnibonian listed in his post).

There have been no changes in zones.cfg between 1.02 and 1.03, so that upgrade by itself, should not have the effect you cited. I would suggest just applying gouldjg's mod (It consists ONLY of the zones.cfg file) and you should get the effects you want. The mod was actually made for GWX 1.0, but the changes made in zones.cfg between 1.0 and 1.02 were minor (an attempt to cut down on flooding effects of extreme bow/stern hits I believe), so you can still use it with no ill effects.

bigboywooly 03-30-07 10:29 AM

AFAIK nothing was done to remove the Hollwood effects in 1.03

Pic below taken in 1.03

http://img79.imageshack.us/img79/892...nter518ac4.jpg

Jimbuna 03-30-07 10:37 AM

As far as I was aware the hollywood effects were still in...but now that Reece mentions it, I aint seen any skydivers for a while :hmm:

Jimbuna 03-30-07 12:42 PM

Bloody typical, post a response in a thread and next patrol 'BINGO'!! skydivers galore :lol: Hollywood def is in GWX 1.03 :up:
http://img460.imageshack.us/img460/1925/xxxcg7.jpg

Reece 03-30-07 09:13 PM

"Skydivers" I love it!:rotfl:maybe the first 2 ships just fluked having none, I was using the deck gun aiming at the containers & masts, usually this shows the Skydivers, but none for the 2 ships, will continue on for a while.:yep:
Thanks.

Kpt. Lehmann 03-30-07 09:20 PM

The only parts of the special effect that we changed, were the ones that created problems for various 3D damage zones and damage modelling in GWX.

Otherwise, a majority of the effects are still there or have been subsituted with comparable code.

Any changes limiting special effects were made in the interest of the damage model and will remain as such out of necessity.:ping:

Jimbuna 03-31-07 05:57 AM

A few kills later, I had a Clemson dead in the water so I thought it would be cool to move up right alongside and have a shufty...the bloody thing took exception to my old girls presence and started exploding and this poor sailor guy done a triple salco in the air straight onto my deck (well that's what it looked like) I jumped out of my skin and before I could compose myself and hit the 'F11' key the inconsiderate bugger was gone....off to have lunch with Davey Jones :o


All times are GMT -5. The time now is 05:05 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.