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-   -   Release mods in JGSME compatible format please (https://www.subsim.com/radioroom/showthread.php?t=108933)

Immacolata 03-25-07 05:47 AM

Release mods in JGSME compatible format please
 
To all mod makers.


It would help everyone if the good modders release their work in format compatible with JGSME - JoneSoft Generic Mod Enabler.

With this utility you can quickly add and remove mods, with automatic backup. Very good for testing mods and merging many different ones.

Ive downloaded several mods now that aren't JGSME compatible out of the box. I have to rename, backup files and all sorts. But that is not necessary if the mod maker releases in JGSME format. IT is easy.

A mod should be put in a sub-folder with its name, and then the next level should contain the data folder. You should make the zip-file with recursive directories.

This is how a typical mod, lets call it Huge Waves mod, should be packed to work with JGSME inside the zip or rar archive:

\Huge waves mod 1.0\data\hugewave.bmp
\Huge waves mod 1.0\data\menu\menu_1024_768.ini

You can see that the toplevel folder is the mods name. Then data and the various files placed here.

The user unpacks this file into his SH4 dir in a folder named MODS. When you start JGSME it checks for folders in the MODS dir and displays them. The user can then select what mods to enable, and the program copies and backs up the proper files. You can later remove the mod with JGSME and it restores the original files. VERY handy for getting rid of a mod you do not like, or testing a new one.

DO NOT put several versions inside the same folder.

IF you have several versions put them in another folder at top level. Otherwise it doesnt work with JGSME. If you have a second mod version Bigger Waves that you also want included, then put it like this

\Huge waves mod 1.0\data\hugewave.bmp
\Huge waves mod 1.0\data\menu\menu_1024_768.ini
\Even Bigger Waves 1.0\data\evenhuger.bmp
\Even Bigger Waves 1.0\data\menu\menu_1024_768.ini

DO NOT do like this
Huge waves mod\Smaller\data\hugewave.bmp
Huge waves mod\Smaller\data\menu\menu_1024_768.ini
Huge waves mod\Bigger\data\evenhuger.bmp
Huge waves mod\Bigger\data\menu\menu_1024_768.ini

This results in JGSME copying the entire "Huge waves mod" folders and subfolders into your DATA folder and the mods do not work.

Thanks!

Gizzmoe 03-25-07 05:55 AM

Thread stickied.

Dowly 03-25-07 08:15 AM

Make me! ;)

Immacolata 03-25-07 09:23 AM

Pretty please?

Dowly 03-25-07 09:57 AM

Ok. :roll:

Immacolata 03-25-07 01:52 PM

Yay :)

Immacolata 03-26-07 04:34 PM

bump

Boris 03-26-07 06:28 PM

This is a fair ask for all mods that can be done this way, but not all can.

A number of mods need to be manually installed because they make changes to things such as config files, which need to be changed by other mods too. To installing these mods via JSGME would destroy them. The same was the case with SH3 for things like additions to the menu1024x768.

03-26-07 07:10 PM

bump


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