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-   -   damage control, problem or realistic ? (https://www.subsim.com/radioroom/showthread.php?t=108778)

9th_cow 03-24-07 01:37 PM

damage control, problem or realistic ?
 
http://img48.imageshack.us/img48/7926/damagepa2.jpg

ok got hit and started flooding. i didnt have externals so cant show the damage.
eventually as it started getting dark and the small flooding ( at the time) had me going down with no way back up ( emergency blow etc didnt work)
i got kinda lucky and hit a reef or something at 400feet.
spent the next 10 minutes or so watching the flooding go mad, and my repair crew work theyre socks off.
they eventually got the bulkhead repaired.
then suddenly when all was looking bright again the whole sub flooded and every system broke in seconds.

so it seems as if fixing the bulkhead actually did nothing.
or did the water pressure get to the point it was so severe it bust its way throughout the entire sub.

i cant tell if this is accurate or a bug. it makes sence that even if i got it fixed if the flooding was really critical in that compartment, maybe it all broke before i could start pumping water out again.

but then you would think that getting it fixed (the bulkhead) would mean your no longer taking water on ? and surely 400feet shouldnt be considered crush depth ?

well it was a valiant struggle, somewhat sploiled by the idiotic "end mission mssg" :)


edit
just to clear it up, the bulkhead was repaired 100%, then suddenly a second later was damaged 100%. wich is why im curious, if i just got "ripped off" or not. would have been nice to get her on the surface and have a look at her.

Burnspot 03-24-07 04:35 PM

I ran into a similar problem; however, I had external view on. Had you had yours turned on, you would have noticed your sub tail down and nearly vertical. :D Damaged bulkhead and 100% flooded in the after torp room....I had to run flank just to keep it from sliding into the briney deep, lol (a blow would have meant a quicker death with 2 destroyers hounding me). Unfortunately for me, before the bulkhead was fixed, a destroyer laid a perfect carpet of DC's down the entire length of my sub (could not manuever worth a darn since I was pointed near vertical to "save" the ship)....that quickly brought to a close the valiant effort my men were putting in to save the boat. :D

I wish the DC area would give you more info other than a tiny bar that you have to hover your mouse over just to see a % of damage.

ryuzu 03-24-07 04:49 PM

Quote:

Originally Posted by Burnspot
I wish the DC area would give you more info other than a tiny bar that you have to hover your mouse over just to see a % of damage.


Good point. In fact for the deck and flak gun, if they're damaged, hover your mouse over them in the Crew Management screen and it will tell you how long until they're fixed. Unfortunately I can't find any way to get this information for other components.

Additionally some of the SH4 files include references to various levels of damage with short textual descriptions and this is also true for crew members (broken arm for example) but so far none of these bits seem to be implemented (or if they are, the data is not presented anywhere).

So hopefully a patch will unlock those elements. Due to the copy protection, it probably won't be possible to mod the exe to enable them.

r.

fullmetaledges 03-24-07 06:25 PM

Quote:

Originally Posted by 9th_cow
http://img48.imageshack.us/img48/7926/damagepa2.jpg

ok got hit and started flooding. i didnt have externals so cant show the damage.
eventually as it started getting dark and the small flooding ( at the time) had me going down with no way back up ( emergency blow etc didnt work)
i got kinda lucky and hit a reef or something at 400feet.
spent the next 10 minutes or so watching the flooding go mad, and my repair crew work theyre socks off.
they eventually got the bulkhead repaired.
then suddenly when all was looking bright again the whole sub flooded and every system broke in seconds.

so it seems as if fixing the bulkhead actually did nothing.
or did the water pressure get to the point it was so severe it bust its way throughout the entire sub.

i cant tell if this is accurate or a bug. it makes sence that even if i got it fixed if the flooding was really critical in that compartment, maybe it all broke before i could start pumping water out again.

but then you would think that getting it fixed (the bulkhead) would mean your no longer taking water on ? and surely 400feet shouldnt be considered crush depth ?

well it was a valiant struggle, somewhat sploiled by the idiotic "end mission mssg" :)


edit
just to clear it up, the bulkhead was repaired 100%, then suddenly a second later was damaged 100%. wich is why im curious, if i just got "ripped off" or not. would have been nice to get her on the surface and have a look at her.

I had the same problem as far as as soon as the boat touches the bottom everything just breaks and everyone dies, I think it's a bug, i've been crushed to death as shallow as 100 ft

Skorn 03-24-07 06:50 PM

I had an interesting thing happen...I had 2 compartments flood almost completely, but they were eventually repaired and the water was pumped out, or so I thought. I submerged once the repairs were complete and my ship sank like a rock, there was no stopping her. I was proud of my crew for surviving the attack, only to die to a bug of some sort that didn't actually remove any of the water.

partyboy 03-24-07 06:50 PM

My last patrol was just ruined by what I assume is some sort of bug with damage control/repair. I loaded a save and I guess I didn't realize (and certainly don't remember) my radar being damaged, so while I was running at TCx256, I was attacked by planes I never saw coming, taking serious damage. Ok, whatever, I'll dive and try and escape. This'll give me a chance to see how damage control works.

So, I dive to periscope depth and let my crew patch up the hole, which they do, but I can't dive any further because there's a big hole and I start sinking. The flooding stops and I hobble away.

I get a warning that my radar is damaged. By what? I'm underwater. I surface, and let my crew try and repair the deck station. They can't seem to get anything repaired because everytime they repair the Radar, after a while it just breaks again for no apparent reason, which seemingly sets back repair for everything. Basically, what ends up happening is, with no enemy encounters at all, the game keeps telling me that the Radar is fixed.. then broken.. then fixed.. then broken. No matter how much time I spend surfaced with crew on deck, nothing even gets repaired to completion. The deck repair time will go down to ~18 minutes, then the Radar breaks, and it's back upto 45 minutes.

Then my crew start dropping dead. No plane attacks, no ships, just after a while they die. At this point I'd been at sea for about 2 weeks and my "engage merchant shipping" task refused to complete, even though I sank at least 6 merchant vessels after receiving the task, running out of torpedoes. Enough of this, I set course for Pearl Harbour at flank speed and charge there as fast as possible. I'm (to my knowledge) never attacked once, but a few crew members die along the way. I choose 'refit' at Pearl, and my sub is fully repaired and loaded up with torpedoes. That's nice to know, but I'm done with this. I end patrol and discover that my crew are dead for good, I suppose?

Whatever. Maybe I'm missing something? Can anyone tell me? None of the bugs or isses or anything has bothered me upto this point, but the combination of not being able to repair anything, the mission objective refusing the complete, and my crew members dying, was absolutely infuriating. I don't think I'll be playing again for a while.

Torpex752 03-24-07 07:58 PM

Before the game came out I posted that the Damage control model should have taken SH3's and expanded on it, not water it down and give you less info. I do not like NOT being able to interact with my key officers! Between a watch officer that tells you nothing, and Engineering Officer that says nothing, its not improved in that area at all.

Frank
:shifty:

Capt.LoneRanger 03-24-07 08:10 PM

The old question again - bug or feature?

I had my aft-torp-room damaged critically but managed to stop the flooding and repaired it in time. I got down to 150ft in the process, though, standing 45deg upright in the water, with flank speed.

Once the damage was repaired the boat leveled out and I dove to 200ft. Starting from the aft-torp-room, within 10 seconds system by system from stern to bow was damaged and flooded.

On the other hand, the destroyers have the same problems as in SH3 again. I sunk 3 destroyers in a single convoy, when they ran over my periscope and even got the credit for it. :hmm:

Lawndart 03-24-07 09:38 PM

Very interesting. Those screens look exactly like mine, exact same detail in the red bars... There was no way to correct it... I REALLY miss SH3, and finishing a patrol with 15 % hull since my crew duck tapped it and limped home... Something imersive about it, like a mini game.

The damage model in this is the sum of all you guys experainces. Some of hte myster damage is most likely plane attacks in time compression that your officeres aren't reporting (bug). Lots of people having that issue.

Riptides 03-24-07 10:34 PM

Quote:

Originally Posted by partyboy
They can't seem to get anything repaired because everytime they repair the Radar, after a while it just breaks again for no apparent reason, which seemingly sets back repair for everything. Basically, what ends up happening is, with no enemy encounters at all, the game keeps telling me that the Radar is fixed.. then broken.. then fixed.. then broken. No matter how much time I spend surfaced with crew on deck, nothing even gets repaired to completion. The deck repair time will go down to ~18 minutes, then the Radar breaks, and it's back upto 45 minutes.

Then my crew start dropping dead. No plane attacks, no ships, just after a while they die.

I didn't want to start my own post about it, but at least I now know I am not crazy. Same thing happened to me. Planes got my upper deck and I was able to dive and get away out to sea. Later when I came up to do repairs exactly what you describe happened to me for the entire journey back to Pearl. I ended up coming into port with nearly my entire watch and repair crews deceased.

Cakewalk 03-24-07 11:14 PM

My Sub went to a close 85 degrees when my aft torpedo room flooded from an air attack... I repaired, the sub leveled out, only to catastrophically come apart at the seams a minute later.:-?

"We patched 'er up, Cap'n!"

* loud creaking and crunching noise *

"Oh shi..."

novafluxx 03-24-07 11:37 PM

Yes, the DC system and screen needs some love

partyboy 03-24-07 11:53 PM

I'm pretty confident that there are bugs with the crew/repair systems. I was just playing around with that save, trying things out, and here are some things I observed;

- Injured crew will continue to lose health and as far as I can tell there's nothing you can do to stop it. I wasn't at battle stations, and I tried moving them to compartments that weren't in use.

- I dove to 100ft and sat there for a day, then surfaced. The exact moment I surfaced.. "Radar damaged!" .. by what?! Ugh. It's also easily reproducible at x32 on deck.. if it's some phantom air attack, why isn't the radar picking it up before it gets damaged?

- Uninjured crew, put on my injured deck (that I can't repair, due to the circumstances detailed in my above post) will become injured. Again, I see no warnings, no attack, I spend a lot of time going at 32x to try and catch an attack myself.. my healthy crew will randomly lose health on my red deck, and once that happens, there's no turning back.

Bugs + confusing undocumented functions = not fun. This is basically a game breaker for me. I'm not going to spend hours working on a patrol only to have to limp back home with a bunch of dead men because of one minor incident that triggers a never-ending cycle of broken equipment and bleeding-to-death crew.

Actually, I probably will spend hours doing that. But not many, unless this is patched soon. Which sucks, but I guess I can always go back to SH3.

zenko 03-25-07 12:07 AM

Quote:

Originally Posted by partyboy
I'm pretty confident that there are bugs with the crew/repair systems. I was just playing around with that save, trying things out, and here are some things I observed;

- Injured crew will continue to lose health and as far as I can tell there's nothing you can do to stop it. I wasn't at battle stations, and I tried moving them to compartments that weren't in use.

- I dove to 100ft and sat there for a day, then surfaced. The exact moment I surfaced.. "Radar damaged!" .. by what?! Ugh. It's also easily reproducible at x32 on deck.. if it's some phantom air attack, why isn't the radar picking it up before it gets damaged?

- Uninjured crew, put on my injured deck (that I can't repair, due to the circumstances detailed in my above post) will become injured. Again, I see no warnings, no attack, I spend a lot of time going at 32x to try and catch an attack myself.. my healthy crew will randomly lose health on my red deck, and once that happens, there's no turning back.

Bugs + confusing undocumented functions = not fun. This is basically a game breaker for me. I'm not going to spend hours working on a patrol only to have to limp back home with a bunch of dead men because of one minor incident that triggers a never-ending cycle of broken equipment and bleeding-to-death crew.

Actually, I probably will spend hours doing that. But not many, unless this is patched soon. Which sucks, but I guess I can always go back to SH3.

I got the 'same' exact problem... Now I guess everytime when I went out for patrol I cannot get damaged or else my game is ruined... :down:
Hope this bug get fixed real soon ..

clayton 03-25-07 12:31 AM

Same problem with aircraft! Though, I have to admit that PTO subs were a lot different that ETO subs. Meaning, I remember reading about subs that were damaged in the Pacific, returning to base instead of continuing the patrol. The kind of damage that a VII would just shrug off!!! I wonder if the developers were attempting to re-create that, though it is plauged with bugs that I hope will be soon fixed!


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