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-   -   [REL] H.M.S. Repulse for SH4 (https://www.subsim.com/radioroom/showthread.php?t=108552)

Warhunter 03-23-07 01:28 PM

[REL] H.M.S. Repulse for SH4
 
FIRST ship Conversion

Just converted the BC Repulse for SH4.

//edit: Updated now using the real turrets

Download: http://files.filefront.com/HMS_Repul.../fileinfo.html

http://img365.imageshack.us/img365/4947/snap0395oy1.jpg

Spaxspore 03-23-07 01:34 PM

wow, great work:up:

castorp345 03-23-07 01:37 PM

beautiful!!

AG124 03-23-07 01:53 PM

HMS Repulse
 
The modding has begun, and it didn't take very long either.:up: She actually does look much better with the SHIV engine - cetainly a welcome edition to the game.:D

Is anyone else here working on any conversions? I would start myself, but I can't operate the game on my laptop.

Warhunter 03-23-07 02:12 PM

It is quite easy to convert ships for Sh4. Just take the SH3 files alter the .cfg's a little bit and done.

The only problems is that some of the guns/turrets of Sh3 are missing. You have to take equivalent ones.

AG124 03-23-07 02:17 PM

SHIII ships in SHIV
 
But with unarmed versions of merchants, there would be no problem at all, would there?:o If so, then there are some conversions that could be done there.:hmm:

What about the damage model?

Warhunter 03-23-07 02:24 PM

no, there wouldn't be any problems...

- The "Roster" file is exactly the same

- no need of "englishnames.cfg" (Sh4 isn't using the file anymore)

- You have only to add these lines to the .cfg in the Data/Sea/YourShip folder:

ClassName=BCRepulse
3DModelFileName=data/Sea/NBC_Repulse/NBC_Repulse --> new(use the name of the folder for the path
UnitType=11
MaxSpeed=28.8
Length=262.3
Width=32
Mast=54.8
Draft=10.1
Displacement=48360
DisplacementVariation=5 --> new
RenownAwarded=2500
CrewComplement=25 --> new
SurvivalRate=80 --> new
SurvivalPercentage=60 --> new


So you don't need SH4 to convert your ships :D

AG124 03-23-07 02:33 PM

SHIV Conversions
 
In about an hour, I'm going to convert most of my merchants to SHIV format (I would like to convert them myself).:D That is, if anyone actually wants them for SHIV. These are the ones I will convert:

Pyro Ammunition Freighter.
Converted Whale Factory.
Empire Celt.
Chatham.
Passenger Cargo.
Lightship - if it works.
Plus some stock merchants.

I'm not going to convert the Proteus or the Belize - the Belize is almost identical to the NKSQ, and the Proteus is useless for the Pacific. The Brooklyn class CL is already in SHIV, and the Condotieri V CL is no use to the Pacific. Also, ref never got a chance to UV Map the Rose Castle, so I will leave her out too.

Warhunter (or someone else who's game works), would you be able to test these ships very briefly for me and post screenshots tonight?

Donner 03-23-07 02:42 PM

Quote:

Originally Posted by AG124
In about an hour, I'm going to convert most of my merchants to SHIV format (I would like to convert them myself).:D That is, if anyone actually wants them for SHIV. These are the ones I will convert:

Pyro Ammunition Freighter.
Converted Whale Factory.
Empire Celt.
Chatham.
Passenger Cargo.
Lightship - if it works.
Plus some stock merchants.

I'm not going to convert the Proteus or the Belize - the Belize is almost identical to the NKSQ, and the Proteus is useless for the Pacific. The Brooklyn class CL is already in SHIV, and the Condotieri V CL is no use to the Pacific. Also, ref never got a chance to UV Map the Rose Castle, so I will leave her out too.

Warhunter (or someone else who's game works), would you be able to test these ships very briefly for me and post screenshots tonight?

Heck yeah we want 'em!! :up:

It'd be nice to have the whale factory in game for creating scenarios with Tonan Maru #2 and Tonan Maru #3! Sa-weet! :ping: :ping: :ping:

AG124 03-23-07 03:03 PM

SHIII Ships for SHIV
 
Beginning the process now.:up:

NoLine 03-23-07 03:12 PM

AG, the Repulse and the prince of Wales both get sunk in the first day of the game
Good work though :up:

cheers
NoLine

AG124 03-23-07 03:31 PM

SHIV Merchants
 
It was Warhunter who converted his Repulse model, actually. I am working on merchants. These are the ones I will add this evening:

Small Merchant.
Coastal Merchant.
Small Coastal Vessel (good stand in for a sea truck).
C2
C3
T2
Small Tanker
Empire Celt
Passenger/Cargo
Pyro
Converted Whale Factory
Chatham

I will add the NPTR and NKGN too, if Sergbuto doesn't mind.

matzeesn 03-23-07 03:45 PM

Am I right, that you will change all the guns?
I moved the Scharnhorst to SH4, and take the guns-data with her. It works great. All mainguns are working, the antiaircraft I didn't test.

Greetings, Matze


Ps: sorry for my bad english

AG124 03-23-07 03:54 PM

Guns
 
I wasn't planning on saving the guns, as most of these are unarmed anyway. Whoever wants to can arm them later. I do have the game installed on my laptop right now, but I don't know how to check to see what guns are actually included with SHIV.

AG124 03-23-07 04:15 PM

Weaponry
 
Warhunter, do the C3, C2, T2, Small Tanker, Small Merchant, or Coastal Merchant have any weapons nodes which might not work in SHIV? Should I nullify any or all of the existing ones for these ships?

BTW - I have renamed the SHIII KSQ and KSS to avoid conflicts with the new ones, which are different but have the same file names.


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