![]() |
[REQ] Help deciphering menu_1024_768.ini
I was poking around a bit tonight trying to get the SH3 nav map tools into SH4. One of the problems I have run into is the changes in the format for each element in the file. Stuff now looks like this:
[G31 I31] Name=Waypoints Type=1032;Button ItemID=0x311A0003 ParentID=0x31010000 Pos=83,-1,40,40 Zone= 689 768 40 40 0 1 0x31010000 0.200483 -0.0238095 0x311A0003 0 0 0 0 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/maptools.tga Crop 0=0,0.640625,0,0 Mat 1=data/menu/gui/maptools.tga Crop 1=0,0.640625,0,0 Mat 2=data/menu/gui/maptools.tga Crop 2=0,0.800781,0,0 Mat 3=data/menu/gui/maptools.tga Crop 3=0,0.800781,0,0 MatFlags=0x1 TexFmt=0x0 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2248 Any help deciphering what the Zones stuff is would help, I also dont know what the difference in the #s for Materials. Welp...this is what I have gotten so far in messing around. And note: this is not a photoshop, this is an actual working menu ala SH3. I am still having some problems with it (a loading error i need to track down and some other minor stuff). Look I have the waypoint marker working in it also :) http://mywebpages.comcast.net/zamboni/sh4oldnav.jpg |
That's looking good.
|
YES! Thank you thank you thank you!:up: :sunny:
|
Boy that's alot of plotting just to get to the other side of the island.:)
Looks good though. |
All times are GMT -5. The time now is 06:41 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.