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-   -   rearming of torpedoes at other bases (https://www.subsim.com/radioroom/showthread.php?t=108103)

Lt commander lare 03-21-07 07:55 AM

rearming of torpedoes at other bases
 
it says that you can refuel and rearm at other bases but when i ask to refit and dock it just says complete i dont get any torpedoes what bases can you go to other than your own base which is pearl harbor for me to rearm with torpedoes

lt commander lare

Ragtag 03-21-07 08:48 AM

Refitting at another base only gives you fuel. The manual is full of errors.

Dude 03-21-07 09:34 AM

Or they will address the issue in the 1st patch.I hope so.

marky 03-21-07 09:44 AM

Quote:

Originally Posted by Dude
Or they will address the issue in the 1st patch.I hope so.

then sum1 will go on a patrol for like a year and edp up with a million tons:smug::up::rock::ping::rotfl::rotfl::rotfl::ro tfl:

Schlageter-JG26 03-21-07 10:46 AM

Wait. So we CAN get fresh Torps if we go back to the main base for refit? EXCELLENT! :arrgh!:

Spaxspore 03-21-07 10:47 AM

Quote:

Originally Posted by Schlageter-JG26
Wait. So we CAN get fresh Torps if we go back to the main base for refit? EXCELLENT! :arrgh!:

Yes... if the feature actaulyl worked as described in the manual

Egan 03-21-07 11:35 AM

Quote:

Originally Posted by Schlageter-JG26
Wait. So we CAN get fresh Torps if we go back to the main base for refit? EXCELLENT! :arrgh!:

If by 'Main base' you mean your home port I don't think it will. The patrol will end instead.

LukeFF 03-21-07 07:01 PM

Quote:

Originally Posted by Lt commander lare
it says that you can refuel and rearm at other bases but when i ask to refit and dock it just says complete i dont get any torpedoes what bases can you go to other than your own base which is pearl harbor for me to rearm with torpedoes

lt commander lare

You know, it's okay to use commas and periods in your posts.

:roll:

9th_cow 03-21-07 07:35 PM

refit regardless of your current base ( forward or home) is refuel, nothing else im afraid.
it seems you have to manually rearm between patrols, and at last you go to see with second rate torps now.

Snowman999 03-21-07 08:21 PM

Quote:

If by 'Main base' you mean your home port I don't think it will. The patrol will end instead.
That's what should happen in RL. A refit has a specific definition in the USN that from screenshots it looks as if the devs may not have understood.

Levels of "assistance", in WWII and today:

1) Re-fuel. Anyplace with diesel in spec and a hose. Sub carries fittings.
2) Re-arm. Anyplace with weapon-handling gear and, of course, weapons. Normally a tender or sub-base.
3) Voyage repairs. Not a refit. Fix/replace very basic gripes in limited time. Re-cal electronics, paint, re-pack low-pressure valves, etc. Needs a tender or sub-base, but often a destroyer tender (AD) or repair ship (AR) can do generic work on subs if parts aren't needed.
4) Refit. End of patrol IMA-level (Intermediate Maintenance Activity) mini-overhaul. Tender or sub-base. Takes several weeks to several months. In WWII subs a relief crew would take the boat through refit while the crew played and went to schools. Refits can do fairly major rip-out work. Re-wind and bake motors, overhaul pumps, pull scopes, go into MBTs, install new gear. Generally the break-point is pressure hull cuts and any need for drydocking, although longer refits can involve these.
5) Overhaul. Multi-year process of tearing the boat down to bare metal and fixing/improving EVERYTHING. Comes out better than new in most cases and all new gear is installed by skilled, full-time shipfitters and factory reps. Not done by tenders or sub-bases. Only shipyards.

LukeFF 03-21-07 08:47 PM

Quote:

Originally Posted by Snowman999
Levels of "assistance", in WWII and today:

1) Re-fuel. Anyplace with diesel in spec and a hose. Sub carries fittings.
2) Re-arm. Anyplace with weapon-handling gear and, of course, weapons. Normally a tender or sub-base.
3) Voyage repairs. Not a refit. Fix/replace very basic gripes in limited time. Re-cal electronics, paint, re-pack low-pressure valves, etc. Needs a tender or sub-base, but often a destroyer tender (AD) or repair ship (AR) can do generic work on subs if parts aren't needed.
4) Refit. End of patrol IMA-level (Intermediate Maintenance Activity) mini-overhaul. Tender or sub-base. Takes several weeks to several months. In WWII subs a relief crew would take the boat through refit while the crew played and went to schools. Refits can do fairly major rip-out work. Re-wind and bake motors, overhaul pumps, pull scopes, go into MBTs, install new gear. Generally the break-point is pressure hull cuts and any need for drydocking, although longer refits can involve these.
5) Overhaul. Multi-year process of tearing the boat down to bare metal and fixing/improving EVERYTHING. Comes out better than new in most cases and all new gear is installed by skilled, full-time shipfitters and factory reps. Not done by tenders or sub-bases. Only shipyards.

Based on that, it looks like the menu text needs some updating. Thanks for the info. :yep:

Snowman999 03-22-07 12:39 AM

Quote:

Based on that, it looks like the menu text needs some updating. Thanks for the info.
Happy to be of assistance. I've been through a re-fuel, re-arm, voyage repairs, and seven refits (no overhauls thank the gods) so I just think this way I suppose.

Overall I think the devs did a great job, BUT one or two USN vets could have kept them from committing some howlers. NOTHING should have come before making measurements in yards/nms, and from what I've heard about the opening video sequence they just don't understand the absolute rage felt by Silent Service men on 12/8/41 as they left on war patrols past the burning hulks of Battleship Row.

We won our submarine war; the U-boats lost theirs. The tone and manner of a USN sim ought to reflect that truth.


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