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Better Water
In the vein that subsimmers are never happy unless we have more minute detail for immersion, I would like to put in a call for better water.
Now don't get me wrong. I think the water in SH3 looks fantastic: great reflective qualities, moves well, looks wet, decent physics...up to a point. But, being a subsimmer, and therefore incredibly picky, I want more. If you've noticed, the water splashing against the hull of the sub comes in rather straight lines instead of the lots of little wavelets we should be seeing. Also, while the water splashes nicely from the bow, it doesn't roil and foam along the top as the deck plunges and rises through the sea. It also doesn't sheet off the deck and the sides and from the limber holes (is that what they're called?) like it should. I don't know if anyone has ever really worked to solve this problem; maybe it's hardcoded. Those are mysteries way beyond my ken. Okay, okay, I said this was picky. I admit that. And while I know the water in SH4 is transparent I also wonder if the actual physics of the water has been coded and tweaked to react and behave more realistically. Anyway, jus' wonderin'.... |
I believe the issue of the wake off the bow was looked at but not possible to do. I always thought some water coming out of the holes on the hull sides would be nice.
I did notice in SH4 water coming off the deck/bow when a sub surfaced. I still did not see the bow wake in SH4 |
details details :D yeah would be nice i guess but cant have everything can we? sh4 should recreate some of these which will look cool. still worried bout my gfx cards ability and whether it will run sh4 and if it will be any good or slow as hell.
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Just have to reduce particle density or some such reduction of graphics. I believe if you run GWX well, SH4 should run just as well. IMHO anyway. |
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After watching the latest SH4 video it appears the water now acts a little more realistically with the hull, and one of the devs mentioned the "deformation" of water in the wakes of ships. Prolly the roiling and foaming I was looking for? :hmm:
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