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-   -   REL - Rusty/used looking interior's (https://www.subsim.com/radioroom/showthread.php?t=107341)

Ducimus 03-11-07 02:17 PM

REL - Rusty/used looking interior's
 
EDIT: I've had to take these files down for a little while. They were pulling a bit more bandwidth then i'd have liked. Sorry folks. Ill put them back up again later though.
---------------

I know i said im done modding, and technically this isnt anything new. I've been sitting on it for awhile, and almost deleted it the other day with alot of other stuff.. you know.. clearing out the garbage i wont be using anymore. Anyway, i figured id share the wealth.

This isnt an orginal work, just a replacing of layers here or there, particuarlly in the radio room.


Item of note: Type 7 interior is from NYGM with the location of the observation periscope fixed.

( Note location of obs scope in U-995)
http://uboat.net/gallery/index.html?...995A&img=9


Part of this fix they moved the cheif to be at the ready stance all of the time. Im not particuarlly sure why they did this, i can only guess its because the diving officer position had, i beleive, some sort of bicycle seat or something else to sit on. I dont think they STOOD the entire time while at station. This is conjecture on my part.


Type 7 control room:
http://www.ducimus.net/sh3/release/r...terior7_01.jpg
.
http://www.ducimus.net/sh3/release/r...terior7_02.jpg
.
http://www.ducimus.net/sh3/release/r...terior7_03.jpg


Type 9 control room: (sorry guys, not as much to see here, the CR is acutally smaller then the type 7's CR)
http://www.ducimus.net/sh3/release/r...terior9_01.jpg
.
http://www.ducimus.net/sh3/release/r...terior9_02.jpg


Didnt take any pictures of the conning tower, needless to say, its of the same color theme as the CR.


Radio room, same for both type 7 and type 9.
http://www.ducimus.net/sh3/release/rusty_rr_01.jpg
.
http://www.ducimus.net/sh3/release/rusty_rr_02.jpg
.
http://www.ducimus.net/sh3/release/rusty_rr_03.jpg
.
http://www.ducimus.net/sh3/release/rusty_rr_04.jpg


(ALL textures are packed into their prospective DAT files)

D/L Links:
Type7: (31.7 MB)
http://www.ducimus.net/sh3/release/R...erior_Type7.7z

Type9: (29 MB)
http://www.ducimus.net/sh3/release/R...erior_Type9.7z

ReallyDedPoet 03-11-07 02:22 PM

Nice Ducimus:up: Thanks for this.

Klt_KUrtz 03-11-07 03:22 PM

Nice!
 
Nice Ducimus,
I love this mod!
KUrtz.

Mush Martin 03-11-07 03:23 PM

I bet you had fun messing up the place.:up:

Alex 03-11-07 03:27 PM

This job looks good, mate ! :cool: Can't wait to see it in game.

:up: :|\\

Ducimus 03-11-07 03:34 PM

Quote:

Originally Posted by Alex
This job looks good, mate ! :cool: Can't wait to see it in game.

:up: :|\\

Just to reiterate, this is NOT an original work. I took primarly the textures that came packaged in TW2.2, and spliced a few GWX textures into ithere or there.


But yeah, it looks nice in game. Not so hospital clean now!

Shepelly 03-11-07 04:20 PM

Ducimus, Is there a way to get into the radio room desk to mess it up with papers etc?:hmm:

Alex 03-11-07 04:32 PM

Quote:

Originally Posted by Ducimus
Just to reiterate, this is NOT an original work. I took primarly the textures that came packaged in TW2.2, and spliced a few GWX textures into ithere or there.


But yeah, it looks nice in game. Not so hospital clean now!

Absolutely. Yes, I know you just take them from NYGM, but thanks anyway for giving us the possibility to have those textures in GWX, it's a very nice detail that adds much to the immersion in game.... Sometimes, that's the smallest thing that makes it look.... just real. :huh:

SH4, 5, 6, etc. can come, there's still something to add/mod....

SH3 WILL NEVER DIE. SH3 FOREVER. :rock:

:88)

Venatore 03-11-07 06:21 PM

Quote:

Originally Posted by Ducimus
clearing out the garbage i wont be using anymore.

Ducimus,

Are you having a garage sale ? if so what time do you open for selling all your stuff ?:88)

ReallyDedPoet 03-11-07 06:38 PM

Quote:

Originally Posted by Ducimus
I know i said im done modding

You sure? Can you combine this with DD Open Hatch Mod:o:o....

Ducimus 03-11-07 06:46 PM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Ducimus
I know i said im done modding

You sure? Can you combine this with DD Open Hatch Mod:o:o....


Im not sure the textures in that dat can be packed. At any rate, im not touching that mod with a 12 foot pole, working on that mod is WAY beyond me - and yes im done monkey'ing around with sh3 files.

GT182 03-11-07 06:58 PM

Ducimus, I just installed the 2 "Rusty" files and they look great. Once again... JWD! :up:

ReallyDedPoet 03-11-07 07:59 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Ducimus
I know i said im done modding

You sure? Can you combine this with DD Open Hatch Mod:o:o....

Im not sure the textures in that dat can be packed. At any rate, im not touching that mod with a 12 foot pole, working on that mod is WAY beyond me - and yes im done monkey'ing around with sh3 files.

Just kidding Ducimus on the Open Hatch thing:yep:. Be interesting to see what you come up with in SH4:up: Again thanks for your work. By the way please reserve the " that mod is WAY beyond me " for me. Mod is a three letter word for me, in this order:
" WTF " am I doing.

RDP

Letum 03-11-07 09:47 PM

Nice, I'm gonna use this.
Cheers Ducky:up:

Testpilot 03-11-07 10:28 PM

Hm.looks good.But i think this work is from donots76 Bordinstrumente 1.02.Look here:

http://www.subsim.com/radioroom/show...t=93432&page=2


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