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Manual navigation personnel rules by Kumando (revised)
Hi Kaleuns, i adopted manual navigation influenced by Corsair and by watching Dantenocs videos on youtube and i loved this method, it gives another immersion level to gameplay, but i decided to make some personnel adjustments of the method and i will share it with you. So here it goes:
You can always simulate sextant and chart readings on surface only(ctrl click with the wind rose on the center to fix exactly your position on map) at: -Sunrise -Noon -Sunset -Midnight (Simulating celestial navigation) -When you see land (Simulating coastal navigation, as you would see landmarks etc.) *Note: you can fix your position submerged at periscope depht only if you sight land but you are not allowed to take sun shots at this depht, only if you are on surface. You can always simulate sextant and chart readings on surface only(ctrl click without the rose on the center simulating not so precise readings of the sun angle) at: -Everytime the sun is showing -Everytime the are stars visible in the sky at night. -In bad weather and with zoom out of 7x(to simulate your navigator giving you a not so precise position of your sub) but only after a combat, because you have to make several course and speed directions and no way you can keep track of all that by yourself. If it isnt after a combat you must use dead reckoning only. Dead reckoning -Everytime there is no sun or stars using the speed/time charts in the navigation map. Using the plotting tool -You can always use the plotting tool as long you can see land (simulating your navigator doing the calculations by landsighting) if for some reason you travel to far from land and you cant see it anymore you must erase the ploted course. -When you are in your patrol grid. Obligations -If you dont or cant take sunshots at at the times refered above, you can only use dead reckoning to fix your position till the time of the next possible sun shot. During the sunshots you must always move manually to the bridge in order to take a manual reading of your present course, descend and plot your course on the map using the protractor( this simulates the time needed for the navigator to take his readings and fix the u-boat position). Attacking with manual navigation:In manual navigation, its suggestd that you always use true bearings(relative bearing + present course) in regard to your targets, and when making the 3.15 rule moving at 2kts towards the target make 0.2km markings in the map at every 3:15. So what you guys think? |
Some interesting things in there...:up:
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Interesting, but you can't take star shots at midnight as you wouldn't have a decent horizon for use with your sextant. Sunset and sunrise are ok for simulation as it is close enough to twilight when you would have both, Stars and visible horizon. :up:
How do you go into manual nav mode? |
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Open the program files\silenthunteriii\data\menu\cfg directory and edit the maps.cfg file. Change the settings on the navigation map to: [Map0] MapID=Navigation_map Position=0,0 Resolution=1024,656 MajorSqrs=4,2.4 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,7000,10000,20000,40000; meters per pixel InitialZoom=20000;originalmente 500 SymbolZoom=20000;units are drawn as symbols from this zoom up originalmente 10 GroupsZoom=40000;units are drawn in groups from this zoom up originalmente 100 CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up Having done so, open the program files\ubisoft\silenthunteriii\data\submarine folder, then choose the folder of your favorite sub, and edit the NSS_UboatXX_shp.TGA file, making it into something invisible (that's to say, just make the whole picture a transparent blank). if you want the file Pm me.:up: |
Thanks, mate,
I need to build up courage to start messing with files but will probably do it as the GPS is not realistic and been a long time bother. |
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would like to get rid of the gps feature on the map how do you get rid of it?
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Open the program files\silenthunteriii\data\menu\cfg directory and edit the maps.cfg file. Change the settings on the navigation map to: [Map0] MapID=Navigation_map Position=0,0 Resolution=1024,656 MajorSqrs=4,2.4 MinorSqrs=5,5 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,7000,10000,20000,40000; meters per pixel InitialZoom=20000;originalmente 500 SymbolZoom=20000;units are drawn as symbols from this zoom up originalmente 10 GroupsZoom=40000;units are drawn in groups from this zoom up originalmente 100 CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up Having done so, open the program files\ubisoft\silenthunteriii\data\submarine folder, then choose the folder of your favorite sub, and edit the NSS_UboatXX_shp.TGA file, making it into something invisible (that's to say, just make the whole picture a transparent blank). |
rgr ok thanks
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I have been assured by many that in good weather while at sea you can always tell where the horizon is even at night (mostly by my relatives who are oceanologysts), but many others have said that you can't... So I guess it's the call of each player.
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thanks for the information
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Thank you. ________ Shaved Pussy Cams |
Dudes, i get lost driving to the supermarket in my Honda, I don't think i'm quite ready to start tooling around the Atlantic in my VIIB...;)
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