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Sad Flak gun reloading times
Even on the duals and qualified crewman the flak gun reloading times are terrible. While Commander lets you tweek the deck guns a tad Im looking for a way to sharpen the flak reload a bit. Now I usually use a qualified Seaman not a PO for gunners. Hope Im not spinning my wheels.
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You can use timetraveller's mini-tweaker program to change this. The file you want to change is GUNS_SUB.sim in the \SilentHunterIII\data\Library folder.
See this thread: http://www.subsim.com/radioroom/showthread.php?t=103641 |
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Z 2 I cant believe you didnt tell him.
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You're using SH3Cmdr, have you got the malfunctions & sabotage enabled? Flak Gun reloading times are affected by the malfunction mod, this simulates saltwater exposure. |
Some folks don't know realism if it came up and bit them you know where.
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:rotfl: :rotfl: :rotfl: |
In your case it could well be your brain :rotfl:
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what brain?:rotfl: :rotfl: :rotfl: |
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Some folks don't remember that Silent Hunter III/IV is just a Game. |
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