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Has this texture fault been fixed.
Hi, I have posted a number of times but have had no response, I will try again::cry:
Has this texture fault in SH3 been fixed in SH4 .... keeping fingers crossed!:yep: http://i66.photobucket.com/albums/h2...k/BadWake1.jpg http://i66.photobucket.com/albums/h2...k/BadWake2.jpg |
I think we needn't worry since SHIV wakes are totally different as far as graphics now (and either bump-mapped or even 3D). From what I've seen, this will not be a problem.
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Ive seen a lot of video of SH4 and the water is much improved over SH3. I'm pretty sure that's been fixed.
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That's great!! It's been the one thing that has annoyed me & taken the realism out of the game, very good news!:up:
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Man SH4 looks so much better. Kinda strange seeing those shots in this forum.
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I think it has been fixed, it's quite annoying indeed. As far as I've SHIV's water effects are ages ahead of SHIII's:arrgh!:
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I and others have assumed this is a texture problem with the game, I certainly have had this problem with both nVidia & ATI cards, could you give more details please?:)
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Is is a chronic problem? To be honest, I've never seen it.
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ANISOTROPIC FILTER @ X2 TEMPORAL ANTI-ALIASING @ X2 ADAPTIVE ANTI-ALIASING @ PERFORMANCE. this sorts it out,change any of them and it comes back,strange.:o |
The thought was there!
Well I tried these settings:
http://i66.photobucket.com/albums/h2...ehk/AAFail.jpg No change, I then juggled around with many combinations but about all I got was to have the grid lines in Navmap quiver, the problem is still there!:-? I just have to hope SHIV has cured this!:yep: |
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