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New 1.02 patch & previous mods?
Just installed the new 1.02 patch to GWX. It looks and feels great. Began 7th patrol from Williamshaven, is it me or does the game seem to play a lot smoother in the harbor?
My question: is Aragorn's following mods compatible with the new 1.02 patch? Or, are some of these included in the new patch? Depth Charge Shake Longer Ship Wakes Longer Torpedo Wakes Longer Repair Times Lite for GWX One othe rmod by someone else that I like? Torpedo Damage Mod v2 Thanks |
You should be ok with them but best to check with the maker of said mods first :up:
The longer wakes and the torpedo damage mods i have tryed out and run fine with my install.:yep: |
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Right now, Im using this configuration with GWX 1.02 + SH3cmmdr 2.7
Binocs Black & Copper Torpedo's Custom Emblems FUBARSVII58 mrk 2 GWX - 16km Atmosphere GWX - Captain America's Officer Icons GWX - Contact Color GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - Special Effects V1.00 Longer Torpedo Wakes v1.02 Moon Sobers 3D waves The Crew Mod The Map Mod The Seafloor Mod The Sound Mod Torpedo damage Final TW_PeriTDC_For_GWX Umark QueenMary JSGME Proteus Collier All mods work well with the new patch...:up: |
GWX - Special Effects V1.00 what does this mod add?
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As far as mods with 1.02 are concerned: All graphical mods that alter TGA files and not the code or cfg files work fine. If the mod you are going to use changes cfg files you need to be careful as it might cause problems. |
The ship and the torpedo wakes are fine :up:
ONLY INSTALL ADDITTIONAL MODS VIA JSGME....THAT WAY YOU CAN REVERT BACK TO YOUR ORIGINAL GAME POSITION IF DIFFICULTIES ARISE :arrgh!: |
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There will be at least one more update and if the last one is anything to go by then using JSGME to manage your mods is a MUST |
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