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We can sail to New York, so....
Can we transit the Panama Canal?
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ive never done it
I havent done it but I think I remember reading somewhere about somebody
who made a hostile transit of the canal, I cant remember where though. :up: |
We can sail to NY? Does that must mean they modelled the entire world? If so, that's impressive. I don't know if the entire world was modelled in SH3 so may this is only impressive to me. :lol:
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Take a look at post No. 10, there'll you see the Statue of Liberty. Post No. 28 probably shows NY as well. Does anybody know if that's the skyline of NY? |
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other highlights The Kiel canal, gibralter, I dont know if they did dover or not I didnt see anything when I sailed by there but may not have been close enough. theres more. MM [edit] OOOOOoooooooPPPPPPPpppppssssssssSSSSSS Wrong forum sorry boys. |
Well I don't mean the whole world as in every seas side town or landmark, but rather the entire sea world.
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Yeah, you could theoretically sail anywhere in the world with SH3, no reason to think SH4 is going to be any different.
Which ports and cities are included is a different matter. BTW, it was the modders which added to various canals around the world. they weren't there in stock SH3. |
Unless you're given your command in Portsmouth New Hampshire or New Haven Connecticut , I really don't see the point in sailing the Panama Canal. Plus, from what I've heard the real canal it ain't that exciting...and it's usually very humid and raining.
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You could transit the Kiel, Suez, and Panama Canals in several SHIII mods, but they were implemented as rivers, not actual canals.
And as was said, already in SHIII you could go anywhere you wanted to. Pearl Harbour, Antarctica, Africa, Australia, you name it. GWX could perfectly well model the entire Pacific War if they wanted to and were willing to invest the time and effort (another reason they didn't do it, apparently, was that they were courteous enough not to infringe on Silent Hunter 4's turf). |
Can you imagine the griping that would take place if the Panama Canal has to be traversed especially if it was modelled correctly? :o I remember the whining from a select few that had to navigate out of Lorient!!! :shifty:
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Are you kidding? if it was modelled correctly, with locks at either end and all, I'd kiss the feet of the modders and the ground they walk on.
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I'm just pointing out that there will be many gripe threads that "it takes too long to go through the Panama Canal." :damn: |
Donner: Poor game-play mechanics. The only reason it took an eternity to leave Lorient (not to mention the Kiel Canal) was that the Proximity-to-land safety mechanism kicked in and limited time compression to, what was it, 4x? If that had been avoided, there'd have been no complaints at all.
If Panama Canal is implemented correctly game-play-wise, there's no reason to complain. If it becomes a tedious crawl like Lorient before I figured out to how increase max time compression within reach of land, however, there sure as Heck will be complaining. As there should be. |
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offer 3 bigger and better and more expensive progressivly. As I gather from Neals post it's UBI's "WACKEY" marketing dept. I'm going to wait till it's availible for peanuts on e-bay. I'd rather donate $20.00 to subsim. |
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