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Want to add some challnge? Try this.
In training before the war began, U-Boats operated at a maximum depth of 50 meters even though their "safe" design depth was 90 meters. The fact is, they had no idea the boats could dive so deep as later became the norm.
So--when I start a career at the beginning of the war, I limit my depth to 100 meters until mid 40. This simulates the knowledge the U-Boat commanders had. It also makes those 300 foot depth charge settings a bit more dangerous :shifty: . Personally, I kind of get bored with early war when all I to do is get to 150 meters, set for silent running and then go do my grocery shopping. This is not to say I AM GREAT. It only proves that I have I have genetic material (resessive of course) that leans toward the masochistic :lol: . Try it and you'll find out why Germany also lost a lot of boats in the early war. And when you finally discover you can go deeper (I use 1 June, 1940) you can congratulate yourself on having survived the Questionable Times. Happy Hunting!!! :rock: |
pffff, that's nothing; A great number of books deal with a Capitanleutnant Bernard who was not even aware that his submarine had the ability to submerge.
He survived the war by patrolling what he thought was the English Channel but later turned out to in fact be the Amazon river in Brazil. if you want a real challenge try and do what I consider to be a fairly challenging mission: 1944 - Gibraltar - type II U-boat - Surfaced - Flak gun only! Then we'll talk. |
You're on!!! :hmm:
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To make it more chalenging, I delete (dismiss) 5 or 6 crew members (including the officers) at random and fill these positions with rookies before starting the next patrol.
SH3 only reduces the crew by maybe one member each patrol, I feel my way is a little bit more accurate since many boats were going on patrol with new and or poorly trained crews as the war progressed. |
I only keep the cook, the Doctor, and the propaganda officer...and I only use reverse.:rock: :rock: :rock:
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I also use crew rotation. A little chart I've made for paper and dice tells me who gets transferred at the end of a patrol. Can be a real pain in the stern.
I also only allow myself to use 2 convoy contact/intercepts per patrol regardless of whether I get to attack the convoys or not. After that it's up to luck to be in the right place. Makes for longer patrols and forces me to watch fuel very closely. It also forces me home with torpedos still in the tubes sometimes. I think it adds to the realism and makes good patrols something I really appreciate instead of having them be the norm. Cheers!!! |
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Sometimes, to really challenge myself, I press "H" to go to my hydrophones, turn off my monitor, flip my keyboard upside down and control the mouse with my left foot. Makes convoy attacks a little more interesting.
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To make things more challenging, I look for targets almost exclusively through the Watch Crew, and stay on the surface.
I only use my hydrophones: 1. For a safety check at dawn and dusk. 2. In bad weather, when I think I should be near the contact point with a reported convoy. Using this method, I estimate that on 1/3 of my patrols I see no contacts. |
If you really wanna talk challenge: 1944: a surprise daytime boarding on a flower escort using only a rusty Luger and the piercing shriek of your Gramaphone belting out Celine Dion's "My Heart will Go On"...
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I think just listening to Celine is enough of a challenge;)
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you dont need to try any of these challenges you already have one.........getting through the second patrol:rotfl: :rotfl: j/k :-j |
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