![]() |
Flakgun; Reloadtime
Hi.
I was wondering about the Flakgun reload time. Especially the 3,5 heavy Flak. It takes ages to reload. Hehe at least several seconds. :D The plane will be miles away before your secondshot...... I woluld like to shorten that reload time as you can do with the deckgun in SH-Commander. Is it possible? /VV |
Quote:
but sh3 file analyzer or mini tweak you can there avaiable on the list of mod ifs stick at top of the forum. Mm |
try Time Travellers mini tweeker program....
http://www.delraydepot.com/tt/sh3.htm don't overdo it though...strange thinhs can happen :D |
Are you using the malfunctions/sabotage settings within SH3Cmdr? If so the Flaks are affected.;) Salt water corrosion.:up:
You can choose to disable these settings or live with it. The SH3Cmdr Readme has all the info you need. FYI - SH3Cmdr 2.7 has a menu interface for malfunctions/sabotage. Much easier.:yep: |
That gun is useless :down:
|
I disagree
when I equipped the Uberboot I went with the single 37 mm hyped up
over the twin because of the much better visibility. tweek it to fire like a bofors and its the best aa gun of all. MM |
The twin 37mm is unbeatable...even without 'tweaking' :rock:
|
ahhh jimmy... jimmy... jimmy... jimmy... jimmy
jimmy... jimmy... jimmy... jimmy... jimmy
um............No! too restrictive a field of view for heavy air attacks. you know more than ten planes. MM:arrgh!: |
All times are GMT -5. The time now is 02:24 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.