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Depth charge attacks
i know it has been stated that the number of charges each ship carries is over the actual amount that real ships carry for game purposes, but what is the amount that we can actually expect in an attack? will it be possible to just go deep to avoid attacks especially early on in the war? i usually didnt make it out alive in sh3 unless the ship decided to stop
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yeah i hope that the amount of depth charches is more realalistic in sh4.
couse the amount of the DC's are way to high in sh3. i never had once that a destroyer runs out of DC's:nope: |
well i dont think that the japanes depth charges could be set to depths deeper that 150m before 1943 but thay where HUGE compered to the Allide ones and sank quiker but i hope that its not the same as SH3's 111111111111111111111Million per tug boat :damn:
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what is the difference? are they only bigger? or do they more damage? |
The Jap Destroyers are going to be dropping copies of the Collectors Addition in protest!
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Do we expect that flooding is worse in other compartments than other and how fast the damages are repaired by crew based on experience? And will I get a SH4Commander to promote everybody after first patrol?:hmm: :smug: |
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That would be awesome, but I hope that SH4 will be perfect so that we don't need a SH4Commander.;):lol: |
im just bloody clade there arn't any Headgehogs in the japanes invitory.;)
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I remember in Silent Service there was a certain depth where you hit a temperature difference.. and you were safe there from sonar... I am assuming that that is a real thing (the underwater currents) but did it really help hide them? Will this be part of SH4?
Found it: http://www.atarihq.com/tsr/manuals/silentsr.txt "Water Temperature - When the dial is in the blue section, it indicates the submarine is below a thermal gradient layer. Note: Hiding below a thermal gradient layer can provide extra protection against the enemy's counter attack." |
About March of 1943 most US subs had had a bathythermograph installed aboard so finding and making use of thermal gradients should be a big part of the sim. They usually only appeared in deep water tho.
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Anyone remembers SH2? It used thermal layers too. But they dont make you invisible. They weaken the sound that will be emitted by you or bounce on you by the sonar (I always wondered how that guy in my crew knew when i crossed one)
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Japanese DCs could go deeper than 150 feet,but they judged sub depths by how deep their subs usually went..they didn't take into account that US subs could dive deeper than their subs.
And I think the depth was 250 and not 150...it was only later in the war that they learned that US Subs went deeper than 250. Of course if you are caught in shallow water it doesn't matter how deep the DCs can go. |
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