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-   -   BdU; "Keep up the Good Work!" (https://www.subsim.com/radioroom/showthread.php?t=104957)

danurve 02-01-07 06:06 PM

BdU; "Keep up the Good Work!"
 
Probably a pipe dream but wouldn't it be nice if BdU was a bit smarter?
How about adjusting your patrol grid in early war in case you use a bunch of eels on your course? So now I'm going to burn fuel to go around Scapa Flow to the approaches or where ever with 4 or less fish? Maybe I should try the re-supply mod instead but again this is early `40 and cows are not out yet right? Heck 1st. Flotilla hasn't moved either. Ok so it's a game and I wind up devising my own patrol at times. Im just wondering if this affects renown. I mean you use up all your eels anyway and if your tonnage is good whats the difference? I have even scored an extra merchant or two on the way back to base with the deck gun, after BdU says to return. Later on I don't expect that to be a constant.
So basicly I have two msg's, it is tempting to just ignore them. But there is always that possible Convoy notice. So at a minimum I remember somewhere or somehow there is a way to randomize and / or add custom msg's from BdU.
For example; "Good shooting!" or "Your next case of warm British Lager is on us!"
If someone could point that out I would appriciate it.
btw; regarding custom msg's - not wanting to crash the game I would presume there may be a limit.
Thanx!

Kpt. Kozloff 02-01-07 06:29 PM

Hi,
Get yourself GWX. There's plenty of radio traffic in it. You'll love it if you're looking for something else than "Keep up the good work"... that's for sure.

Iron Budokan 02-01-07 06:32 PM

You could always be more aggressive.... :rotfl:

danurve 02-01-07 08:21 PM

Perhaps I should clarify something, is it possible to add your own custom bdu msg's?
Anyone?

ReallyDedPoet 02-01-07 08:26 PM

See the link below, it works. I had the same issue. Some other good random mods are
Tikigods Randome pin-ups and random intro screens.

http://www.subsim.com/radioroom/show...ht=random+text

Good Hunting:up:

danurve 02-01-07 08:33 PM

Thank you, looks as if I may need to look into installing SH3 Comander at some point.

ReallyDedPoet 02-01-07 08:45 PM

If you don't already have GWX, get it as well. Lots of possibilities with SHCommander, to edit text, you do it in the .cfg file with note pad, pretty much script what
you want:up:

RDP

Jager 02-01-07 09:31 PM

September, 1939 in GWX :doh: I can't even warp for 10 seconds real time without receiving yet another notice about prize regulations...but it beats the two only messages you'll ever get back from BdU in 1.4b. :rock:

firepower41 02-02-07 12:30 AM

Quote:

Originally Posted by Iron Budokan
You could always be more aggressive.... :rotfl:

OMG LOL

danurve 02-02-07 09:31 AM

So far so good, using the example of the Randomised events.cfg and tooling with that has produced some success! Getting used to & learning SH3Commander along the way. I belive with enough tweeks in time this should make up for BdU's (game mechanics) inability to adjust your patrol due to depletion and or success.

Also having some fun with the messages_en.txt file. Back-ups of all pre-edited files done of course.

danurve 02-06-07 10:58 AM

I've been having some fun with this :up:

http://huntny.us/sh3/2_6_06/7_453a.jpg

And then some other jazz..
http://huntny.us/sh3/2_6_06/4_156a.jpg

http://huntny.us/sh3/2_6_06/16_15a.jpg

Hence, I've gotten into a project for carrer radio msg's that for the most part involves a timeline for a game enhancement.

Such as (example)
http://huntny.us/sh3/2_6_06/43_343a.jpg

ReallyDedPoet 02-06-07 01:39 PM

Looks good:up:

ReallyDedPoet 02-06-07 01:52 PM

Besides, it can get lonely about there:cry:

johan_d 02-06-07 03:08 PM

How did you do it? I wanna mod it myself like that!

ReallyDedPoet 02-06-07 03:13 PM

Quote:

Originally Posted by johan_d
How did you do it? I wanna mod it myself like that!

http://www.subsim.com/radioroom/show...ht=random+text

Start with this.

RDP


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