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Help with Shortcut for keys
Hey guy's,
Wandering if anyone can help with this one? I like to klick around the sub and not use the shortcut keys on the left to much. What I want to know is, When i go to the perriscope room, click on the perriscope(sitting looking at the controls but not in the viewfinder) i can right click the mouse button to get me back to the control room. However when I'm looking through the perriscope I have to use the "F" keys or the buttons on the left to navigate back to a certain area but not where i was. Is there a way I can get the R mouse button to get me back to the periscope room from the perriscope view.:doh: Also from the TDC to the conning tower? I hope you can understand this, thanks in advance:up: |
You can change the keys exactly how you want them to be using SetKeys . If you need assistance setting it up, just PM me
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Thanks Tuddley, I'll check it out.:up:
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Nope,
Just want to set my R mouse button to go from Perriscope view back to Attack perriscope. ie, like placing eye on appature and then taking it off again to change torp tubes.:oops: Also with the TDC to mimic like bino's. Can it be done in the Command_en Cfg file?:hmm: |
My mistake, Setkeys only works for keyboard keys, not mouse commands. You might be able to manually if you know what the KeyMap for RightClick mouse button is. I tried SH3KeyChecker to find out, and it doesn't recognize it as a key stroke.
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Not sure how to map a mouse click to Commands_en.cfg BUT:
In "Commands_en.cfg" most screens have a "Goback=" location assigned to them. The right mouse-click is supposed to function as a "Goback" key by default, but for some reason it only works on some of the screens and not on others. However, if you assign an actual keyboard key to perform the "Goback" function, it seems to work on all screens that have a "Goback=" line assigned to them. For example, the "Persicope screen" already has a "Goback=" assigned to bring it back to the Conning Tower, the right mouse click does nothing, but pressing a key assigned to "Goback" takes you to the Tower just fine (no idea why). So, as an alternative, you might consider mapping the "Goback" function to a key (Several mods, such as this example from "Ducimus' Flavored to Taste Mod", already do this). In the "Commands_en.cfg" file: [Cmd7] Name=Go_back_to_prev_cam Ctxt=1 Key0=0x60,,"Numpad Ins" <------Insert this line This will assign the 0/Ins key on your numberpad as your Goback Key (make sure you have Num lock on). In each screen that you would like to have the Insert key bring you back to another specific screen, change the existing Goback= line (Or just add one if none exists for that screen). The sections you've mentioned above are: [Cmd13] Name=Conning_tower_camera <----- The conning tower interior [Cmd14] Name=Conning_tower_periscope <--- Looking AT (not through) the scope [Cmd16] Name=Periscope_camera <-------- Looking THROUGH the scope (F3) [Cmd34] Name=Attack_2d_map <----- The TDC (F6) To have "Insert" take you from the TDC to the Conning tower interior: [Cmd34] Name=Attack_2D_map Ctxt=1 MnID=0x3F020009 Key0=0x75,,"F6" Page=0x32000000,3741 GoBack=Conning_tower_camera <---- Insert this line The other screens work the same way, just set the "Goback=" to whatever you like. |
Thanks Steppenwolf,:D Just what I was after. A shame the mouse dosn't do it but the numpad will have to do.
Thanks again for your help guys:up: |
Be careful changing the "Go Back" command on the bridge views, AA guns especially, as this can cause CTDs.
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