SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Calculating enemys course (https://www.subsim.com/radioroom/showthread.php?t=104810)

Kumando 01-30-07 08:05 PM

Calculating enemys course
 
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?

Zero Niner 01-30-07 08:19 PM

What's the 3:15 rule?

firepower41 01-30-07 08:26 PM

Quote:

Originally Posted by Kumando
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?

That method is for speed in knots, not course, I think, mate.

Kumando 01-30-07 08:41 PM

Quote:

Originally Posted by firepower41
Quote:

Originally Posted by Kumando
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?

That method is for speed in knots, not course, I think, mate.

You can also determine the course with the ruler tool using this rule :nope: but i want to learn a more effective method.

Mooncatt 01-31-07 03:48 AM

i guess and its usually right :smug:

Kumando 01-31-07 04:44 AM

Can someone answer my question please?

Mooncatt 01-31-07 04:47 AM

Quote:

Originally Posted by firepower41
Quote:

Originally Posted by Kumando
Hi felow Kaleuns, do you know other quick method to calculate the enemys course rather than the 3:15 rule?

That method is for speed in knots, not course, I think, mate.

its has mate

Kumando 01-31-07 04:54 AM

I forgot to mention that im not using contact updates on map.

Abd_von_Mumit 01-31-07 05:05 AM

The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).

Kumando 01-31-07 05:23 AM

Quote:

Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).

Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well. :huh:

Abd_von_Mumit 01-31-07 05:28 AM

Quote:

Originally Posted by Kumando
Quote:

Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).

Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well. :huh:

I see, but in fact you don't need the icon, even if you are moving. If you manage to set your course quite parallel to the targets one before you start precise plotting, it's very easy to do the calculations - you just havr to make an additional plot marking your position avery 3.15 minutes. As you know your course and speed exactly, that's not a problem.

Kumando 01-31-07 07:09 AM

Quote:

Originally Posted by Abd_von_Mumit
Quote:

Originally Posted by Kumando
Quote:

Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).

Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well. :huh:

I see, but in fact you don't need the icon, even if you are moving. If you manage to set your course quite parallel to the targets one before you start precise plotting, it's very easy to do the calculations - you just havr to make an additional plot marking your position avery 3.15 minutes. As you know your course and speed exactly, that's not a problem.

Its not that simple if you are not seeing your sub on map in real time, but i think my best only option is to set an aproximate parallel course with the target and calculate this way wich will eventually led to many errors :-?

Corsair 01-31-07 07:23 AM

I guess you have to accept the fact that when you raise the difficulty it makes things more complicated. Since I also use manual navigation I miss also more shots, but in a way that's what I have been looking for. If you hit 100% of the time, it gets a little boring after a while...;)
I still use the 3'15" method and work it the other way around. Once I have plotted the target estimated course, the reverse bearing and distance give me the estimated position of my sub and I plot my own course from there.
The point is that all these are now estimated positions, and if your estimation is off the mark, you're in for a miss. But that's what they had to work with at the time...

Abd_von_Mumit 01-31-07 07:26 AM

Quote:

Originally Posted by Kumando
Quote:

Originally Posted by Abd_von_Mumit
Quote:

Originally Posted by Kumando
Quote:

Originally Posted by Abd_von_Mumit
The 3.15 prooved to be the most effective methods that I ever used. I've modified it to be rather 6.30 method or even 13.0 method, though it's still the same one, regardless it's multiplied. It's deadly accurate/precise and very easy to use (after you learn it ang catch the skill).

Additionally with no map contact update on, i also play with no sub icon on map so the 3:15 rule doesnt really suits me well. :huh:

I see, but in fact you don't need the icon, even if you are moving. If you manage to set your course quite parallel to the targets one before you start precise plotting, it's very easy to do the calculations - you just havr to make an additional plot marking your position avery 3.15 minutes. As you know your course and speed exactly, that's not a problem.

Its not that simple if you are not seeing your sub on map in real time, but i think my best only option is to set an aproximate parallel course with the target and calculate this way wich will eventually led to many errors :-?

You don;t need the icon, man. :) You don't even need the map, to face the truth. All that's important is the RELATIVE course, you can plot it on a blank sheet of paper, on a black board or on the floor with a piece of coal... Just anywhere. :) Just think about it.

Corsair 01-31-07 07:30 AM

I second that...:up:


All times are GMT -5. The time now is 06:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.