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-   -   Forced Mipmap For SH-3? Help! (https://www.subsim.com/radioroom/showthread.php?t=104616)

Lanzfeld 01-27-07 10:49 PM

Forced Mipmap For SH-3? Help!
 
I have a 128 MB 6600 GT video card that I play SH-3 on and I was messing with the settings manually. I came across "Force Mipmap" and I can set it to "none", "bilinear", "trilinear". I am not sure what setting to use.

Can anyone give me some advice as I dont want to select the wrong setting and unessisarily slow down my framerate.

What about some of the other settings I just dont understand?

Thanks

DarkPa 02-02-07 05:29 PM

Mipmapping is a way for a graphics application to select lower resolution textures based on distance. Most likely used for the ocean surface in SH3, it means that a lower resolution texture map will replace a higher resolution one at a specified distance, meaning less memory usage, faster texture load times and a better framerate.
The "none" "bilinear" and "triliear" refer to the filtering that helps blur the edges where the different resolution textures merge as the ocean is rendered - trilinear is best quality, but may slow down framerate for an older graphics card.

Lanzfeld 02-02-07 05:32 PM

A million thansk DarkPa. I like straight forward plain english explanations like that!:up:

Now go to my Qualification thread and let me know what you think!


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