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-   -   Update to JSGME coming soon...seeking suggestions (https://www.subsim.com/radioroom/showthread.php?t=104437)

JScones 01-24-07 10:00 PM

Update to JSGME coming soon...seeking suggestions
 
Over the last two years quite a few people have approached me seeking various language translations of JSGME.

I've never had the time to look into it...until now.

I am currently updating JSGME to support different languages (yes danlisa, even Cornish ;)). By default JSGME will still be in English, but players will be able to d/l very small language packs to turn JSGME into any language they want, or they can create their own language pack (I'll host any sent to me). I prefer this to the "d/l one and you get them all" approach, because frankly, I only want to use English, not 270 other languages, so why be forced to d/l them all?

Anyway, as it's been a while since the last JSGME update, I thought I'd also seek other feedback and suggestions.

So, if you have any comments, feedback, suggestions etc relating to JSGME, pls post them here.

**Feel free to post this on any other game forums that support JSGME - I know there's a few as I keep getting email relating to games that I have never even heard of, let alone those that I have!

Corrupt_File 01-24-07 11:23 PM

So, uh, will these mods be able to be installed via JSGME? :lol:

Albrecht Von Hesse 01-24-07 11:34 PM

Quote:

Originally Posted by Corrupt_File
So, uh, will these mods be able to be installed via JSGME? :lol:

:rotfl: :rotfl: :rotfl: :rotfl:

matttm 01-25-07 12:02 AM

A possible extension:

Problem:

After installing NYGM Tonnage War V2.2 on my system, I needed to manually delete the files:

../data/Movies/Intro/Intro.wmv
../data/Movies/Intro/Logo.wmv


as zero length files would cause the game to not load.

Solution:

So, how about a file JSGME_Postscript that could contain basic commands such as:

RM data/Movies/Intro/Intro.wmv
RM data/Movies/Intro/Logo.wmv


to be run after the main copy of files, which in this case would delete the said files.

And a folder under the package folder called JSGME_Control that contains file(s) / folder(s) not to be copied with the package, such as the package ReadMe file(s) or package extras etc.

Basically, anything in this folder, you do not process.

Matt

Tuddley3 01-25-07 12:41 AM

I sometimes enable little mods that are totally different, but may have similar named files, and I get "T"Thumbs.db" has already been altered by the "IXB Dark Rust" mod.

What is Thumbs.db, some mods are not even closely related to each other, but both share a Thumbs.db file. Can this be changed somehow ? I always remove Read Me files, and Jpg's before enabling mods, because I know those cause a similar Overwrite situation, but this Thumbs.db this throws me for a loop.

Carotio 01-25-07 01:25 AM

Quote:

Originally Posted by Tuddley3
I sometimes enable little mods that are totally different, but may have similar named files, and I get "T"Thumbs.db" has already been altered by the "IXB Dark Rust" mod.

What is Thumbs.db, some mods are not even closely related to each other, but both share a Thumbs.db file. Can this be changed somehow ? I always remove Read Me files, and Jpg's before enabling mods, because I know those cause a similar Overwrite situation, but this Thumbs.db this throws me for a loop.

Thumbs.db is a windows generated file for folders with images within to show them in a window as thumbnails. Normally this file is "hidden", but if you choose to view hidden files you'll see them inside mod folders too sometimes. Actually, before enabling any of the mods just look around and if you find any thumbs.db in any mod, you can safely delete them as they are not related to any mod...

danlisa 01-25-07 01:57 AM

The only addition which might help is to have a direct link to open the mods folder from within JSGME's main window. You know - Goto MODS folder or open MODS folder.

That way I don't have to navigate through to the correct installation all the time to add a new mod.

I'm lazy.:D

JScones 01-25-07 02:35 AM

Quote:

Originally Posted by matttm
A possible extension:

Problem:

After installing NYGM Tonnage War V2.2 on my system, I needed to manually delete the files:

../data/Movies/Intro/Intro.wmv
../data/Movies/Intro/Logo.wmv

as zero length files would cause the game to not load.

Solution:

So, how about a file JSGME_Postscript that could contain basic commands such as:

RM data/Movies/Intro/Intro.wmv
RM data/Movies/Intro/Logo.wmv

to be run after the main copy of files, which in this case would delete the said files.

Sorry, I have no intention of opening a new can of worms by allowing JSGME to delete or remove files from the game. Why don't you just remove the files from the mod before enabling?

Quote:

Originally Posted by matttm
And a folder under the package folder called JSGME_Control that contains file(s) / folder(s) not to be copied with the package, such as the package ReadMe file(s) or package extras etc.

Basically, anything in this folder, you do not process.

This feature has existed since v1.2.0 (check the change log in JoneSoft.txt) - any files in a folder called "documentation" (ie MODS\<Mod Name>\documentation\) will not be copied into the game.

Further, any files in said folder can be viewed directly from within JSGME by simply right-clicking the mod name.

JScones 01-25-07 02:48 AM

Quote:

Originally Posted by Tuddley3
I sometimes enable little mods that are totally different, but may have similar named files, and I get "T"Thumbs.db" has already been altered by the "IXB Dark Rust" mod.

What is Thumbs.db, some mods are not even closely related to each other, but both share a Thumbs.db file. Can this be changed somehow ? I always remove Read Me files, and Jpg's before enabling mods, because I know those cause a similar Overwrite situation, but this Thumbs.db this throws me for a loop.

Yes, just delete them as Carotio said. Although it would be better for the mod creator to have done it *before* release. ;)

Indeed, you can turn the feature off (although this won't stop you getting them from other sources, like mods). To turn off the creation of Thumbs.db:

1. Click the Start button
2. Select Control Panel
3. Select Folder Options
4. Click the View tab
5. Check "Do not cache thumbnails"
6. Click the OK button

I think they're the most annoying files ever - especially as their presence also overrides any folder-specific view settings for the folder that they reside in. And collectively they can get quite big.

JScones 01-25-07 02:50 AM

Quote:

Originally Posted by danlisa
The only addition which might help is to have a direct link to open the mods folder from within JSGME's main window. You know - Goto MODS folder or open MODS folder.

That way I don't have to navigate through to the correct installation all the time to add a new mod.

Like "Open installation" which if clicked would take you straight to c:\<game>\MODS\ in Windows Explorer?

What would you do then?

danlisa 01-25-07 03:04 AM

It's just a shortcut through to the MODS folder.

I NEVER extract any mods that I have d/l'd straight into the MODS folder. I always copy+paste after I have checked the file structure & readme;).

As I say, I might be a little lazy.:p

EDIT - I don't know if I'm in the realms of possibility here, however, is there anyway to 'refresh' JSGME's mods list. I have noticed that any additions/deletions within the MODS folder while JSGME is open will not be updated until a restart of JSGME. Just throwing that one 'out there'.

Phoenix3000 01-25-07 03:37 AM

Hi, JSGME is great, but here's a small suggestion.

Can the date the mod was added appear too?

For example, some mods have to be installed in a particular order to ensure they don't conflict. Knowing when the previous ones were added would be of huge help. I find myself searching through Windows Explorer trying to find the modified date of the files I have downloaded.

Anyway, just my input. It's certainly a great tool though!

Cheers!

Px3000

danlisa 01-25-07 04:55 AM

Can someone remind me, does the 'Export Mod List' option only give you a list of enabled MODS?

If so, would it be possible to generate a list to actually tell you what file changes have been made?

Example - If you have a mod which already changes the menu.ini you could check to see if you'll have any conflicts before d/l another mods which also changes the menu.ini.

Please disregard if dumb:88). I'm finding it hard to suggest any changes to an already excellent program.:/\\k:

Mush Martin 01-25-07 05:07 AM

Just an observation
 
Aside from the need for translations to other languages, it works great as is
and thanks JScones for saving us all a lot of manual modding.
MM:|\\

Myxale 01-25-07 05:18 AM

For me it's THE TOOL!
I don't see what's to improve besides the other language thing-y!
Maybe some flashy new buttons! ;)


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