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Update to JSGME coming soon...seeking suggestions
Over the last two years quite a few people have approached me seeking various language translations of JSGME.
I've never had the time to look into it...until now. I am currently updating JSGME to support different languages (yes danlisa, even Cornish ;)). By default JSGME will still be in English, but players will be able to d/l very small language packs to turn JSGME into any language they want, or they can create their own language pack (I'll host any sent to me). I prefer this to the "d/l one and you get them all" approach, because frankly, I only want to use English, not 270 other languages, so why be forced to d/l them all? Anyway, as it's been a while since the last JSGME update, I thought I'd also seek other feedback and suggestions. So, if you have any comments, feedback, suggestions etc relating to JSGME, pls post them here. **Feel free to post this on any other game forums that support JSGME - I know there's a few as I keep getting email relating to games that I have never even heard of, let alone those that I have! |
So, uh, will these mods be able to be installed via JSGME? :lol:
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A possible extension:
Problem: After installing NYGM Tonnage War V2.2 on my system, I needed to manually delete the files: ../data/Movies/Intro/Intro.wmv ../data/Movies/Intro/Logo.wmv as zero length files would cause the game to not load. Solution: So, how about a file JSGME_Postscript that could contain basic commands such as: RM data/Movies/Intro/Intro.wmv RM data/Movies/Intro/Logo.wmv to be run after the main copy of files, which in this case would delete the said files. And a folder under the package folder called JSGME_Control that contains file(s) / folder(s) not to be copied with the package, such as the package ReadMe file(s) or package extras etc. Basically, anything in this folder, you do not process. Matt |
I sometimes enable little mods that are totally different, but may have similar named files, and I get "T"Thumbs.db" has already been altered by the "IXB Dark Rust" mod.
What is Thumbs.db, some mods are not even closely related to each other, but both share a Thumbs.db file. Can this be changed somehow ? I always remove Read Me files, and Jpg's before enabling mods, because I know those cause a similar Overwrite situation, but this Thumbs.db this throws me for a loop. |
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The only addition which might help is to have a direct link to open the mods folder from within JSGME's main window. You know - Goto MODS folder or open MODS folder.
That way I don't have to navigate through to the correct installation all the time to add a new mod. I'm lazy.:D |
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Further, any files in said folder can be viewed directly from within JSGME by simply right-clicking the mod name. |
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Indeed, you can turn the feature off (although this won't stop you getting them from other sources, like mods). To turn off the creation of Thumbs.db: 1. Click the Start button 2. Select Control Panel 3. Select Folder Options 4. Click the View tab 5. Check "Do not cache thumbnails" 6. Click the OK button I think they're the most annoying files ever - especially as their presence also overrides any folder-specific view settings for the folder that they reside in. And collectively they can get quite big. |
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What would you do then? |
It's just a shortcut through to the MODS folder.
I NEVER extract any mods that I have d/l'd straight into the MODS folder. I always copy+paste after I have checked the file structure & readme;). As I say, I might be a little lazy.:p EDIT - I don't know if I'm in the realms of possibility here, however, is there anyway to 'refresh' JSGME's mods list. I have noticed that any additions/deletions within the MODS folder while JSGME is open will not be updated until a restart of JSGME. Just throwing that one 'out there'. |
Hi, JSGME is great, but here's a small suggestion.
Can the date the mod was added appear too? For example, some mods have to be installed in a particular order to ensure they don't conflict. Knowing when the previous ones were added would be of huge help. I find myself searching through Windows Explorer trying to find the modified date of the files I have downloaded. Anyway, just my input. It's certainly a great tool though! Cheers! Px3000 |
Can someone remind me, does the 'Export Mod List' option only give you a list of enabled MODS?
If so, would it be possible to generate a list to actually tell you what file changes have been made? Example - If you have a mod which already changes the menu.ini you could check to see if you'll have any conflicts before d/l another mods which also changes the menu.ini. Please disregard if dumb:88). I'm finding it hard to suggest any changes to an already excellent program.:/\\k: |
Just an observation
Aside from the need for translations to other languages, it works great as is
and thanks JScones for saving us all a lot of manual modding. MM:|\\ |
For me it's THE TOOL!
I don't see what's to improve besides the other language thing-y! Maybe some flashy new buttons! ;) |
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