Molon Labe |
01-23-07 11:48 AM |
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Originally Posted by SeaQueen
I also think it's odd how people use cruise missiles from insanely close distances. Why the heck do people shoot missiles that have a range of tens if not hundreds of miles, at single digit ranges?
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To cause more fire damage from all the onboard jet fuel. Kidding.
It's because of the balance of effectiveness between SSMs and SAMs in DW. The only effective SSM carried by player controlled platforms in DW is the Klub. Any other missile type is going to be shot down unless it is fired in such large numbers that it can overwhelm the defenses of the target formation. Even a full salvo of 12 TASMs is unlikely to sink even one ship in a Russian SAG if fired at long range. From close range, you 've got a realistic chance at killing one and a shot at damaging or sinking a second, or maybe even a shot at a HVT.
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It makes no sense. Standing off and shooting decreases your vulnerability to counter attack from ASW aircraft by giving you plenty of time to clear the datum. In order to make the weapons effective you shoot lots of them in a salvo. Yeah, sometimes they get shot down... but not all the time and it usually only takes 1 or 2 to put a ship out of action. That's good enough for me.
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I disagree that a chance at sinking a screening vessel is worth depleting stores (or more accurately, worth sacrificing limited stores space that could be used for more effective weapons) or revealing the sub's location. Sure, you'll probably get away in time, but so will the enemy formation. As it stands now, an SSN can get within lethal ADCAP/UGST/65-76 range of the HVT in most formations--including well-screened formations. (Although, it should be noted here that Lw/Ami 4 decreases the effective range of these weapons significantly, and will likely have the effect of making well-defended HVT's much harder to reach. :|\\) Firing at long range eliminates your best chance at an effective attack.
Now, if subsonic, seaskimming missiles performed in DW the way they did in the Falklands, Persian Gulf, and off the coast of Lebanon just a few months ago, then you'd be absolutely right. But as it stands now, the ability of escort vessels (or hell, even capital ships with only point defenses like LSD's and CVN's) to detect, identify, and engage SSMs in DW renders the subsonic SSM all but useless unless they are fired from inside the escorts' engagement envelope.
The Klub, of course, can be a whole different story. It actually loses effectiveness (against a player-controlled FFG) if it is fired close enough that it can be detected in the boost phase. Even so, when up against a Burke or Tico, firing from close range is often the only way for the missiles to get through (LW/Ami mod applied of course, since those vessels are ineffective as a counter-unit in stock DW).
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