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-   -   Crew Fatigue Help Please (https://www.subsim.com/radioroom/showthread.php?t=104230)

Mowinz 01-21-07 08:02 PM

Crew Fatigue Help Please
 
I read the community manual and I noticed there is a way to turn off crew fatigue. I would like to disable the crew fatigue because it absorbs too much of my time. I read this link but I can't find the basic.cfg file. I already changed time compression so that worked great.

http://www.communitymanuals.com/shii...moving_Fatigue

Many thanks!

azn_132 01-21-07 08:04 PM

Quote:

Originally Posted by Mowinz
I read the community manual and I noticed there is a way to turn off crew fatigue. I would like to disable the crew fatigue because it absorbs too much of my time. I read this link but I can't find the basic.cfg file. I already changed time compression so that worked great.

http://www.communitymanuals.com/shii...moving_Fatigue

Many thanks!

There's an option in SH3 Commander that let u turned off the fatigue in Gameplay settings. Or download the no fatigue mod.

melnibonian 01-22-07 01:58 AM

I would suggest you use SH3Cmd. There are a lot of fatigue options there so you can use whichever one you like the most.

STEED 01-22-07 05:52 AM

The no fatigue mod did not work for me, your better off with Silent Hunter Commander and don't forget to use the roll back.

Jimbuna 01-22-07 07:05 AM

ABSOLUTELY NO PROBLEM.........SH3CMDR.....EVERY TIME :yep:

von Zelda 01-22-07 07:40 AM

No Fatigue Mod procedure
 
Quote:

Originally Posted by Mowinz

I use the mod from this link and it works great.

Run a search for the Silent Hunter directory. In the search, highlight Silent Hunter directory, then right click and then left click on "open containing folder."

When the folder comes up, double click on Silent Hunter folder, double click on data folder, then double click on cfg folder. This is where you'll find the "basic" file.

Copy the "basic" file and save it somewhere safe in "my documents."

Make a new folder called GWX - No Fatigue and then within it create a data folder and within it create a cfg folder and then put another copy of the original "basic" file in this cfg folder. This is the file you will work on.

Double click this file to open it and scroll down until you find the fatigue coef information. Now manually make the changes that are shown on the mod from the above site. When complete click save.

Now, copy the GWX - No Fatigue folder which includes your modded data/cfg/basic and paste it into the Mod folder which is within the Silent Hunter directory you previously had opened.

Within the Silent Hunter folder you will find the Jones Mod Enabler. Double click on it and open it. You shold see your newly created No Fatigue Mod in the list of mods.

First of all, the Dec 23 patch should be move to the right-hand column first. Next move your newly created No Fatigue Mod over to the right-hand column. You're done!

All this assumes you're using GWX of course.

fredbass 01-22-07 08:27 AM

Just use SH3 Commander, like most people around here. :know:

See here: http://www.subsim.com/radioroom/showthread.php?t=101815

readme file: http://www.users.on.net/~jscones/sof...dr%20Help.html

AVGWarhawk 01-22-07 09:56 AM

I still use the standard fatigue offered with the game. It is ok and some micro-managing but the men grow stronger as patrols pass. It gets less and less micro- managing as you move on in patrols. I kind of like it in a way. Some say they get so good that you do not have to mess with them at all. Sometimes I do get pissed when I in the middle of an attack and all by dudes are red with exclamations!!!!!!! In some respects somewhat realisitic to me as there is the psycological factor as well. If someone was DC me and my boat, I think I would want to sleep through it. Wake me up when it is over:D

Mowinz 01-22-07 10:54 AM

Quote:

Originally Posted by von Zelda
Quote:

Originally Posted by Mowinz

I use the mod from this link and it works great.

All this assumes you're using GWX of course.

Thanks Von. I'm still running stock SH3 and 1.4b patch. I read in a few weeks GWX gets an upgrade so I will wait and see.

SH commander looks good and seems like a popular add on. I will have to test drive it.

Thanks again!

von Zelda 01-22-07 09:48 PM

Since you're using the stock game, locate the basic.cfg file in the path: silent hunter/data/cfg/basic.cfg

Copy the basic.cfg file somewhere safe for backup. Then, open the basic file and locate the fatigue coef information. Manually change the fatigue values as you see in the mod you list above. Save this file and you have No Fatigue. I would do this change while I'm in port before a new patrol.

I've played SH3 for about 2 years now. Started with the stock game and then added numerous mods. Can't tell you how many times I've uninstall and reinstalled the game. Then I moved up to the Grey Wolves edition and then added SH3 Commander. Just went to GWX when it came out and continued with SH3 Commander. Recently I've removed Commander because I'm trying to keep the programs that run in the background to a minimum. The main feature in Commander for me was the No Fatigue option. Since I can mod No Fatigue myself, I've removed Commander.

Try it out for yourself and see if you like it.

johnno74 01-22-07 10:25 PM

Quote:

Originally Posted by AVGWarhawk
I still use the standard fatigue offered with the game.

Yeah same. I don't think there is too much micromanaging to do, I usually form 2 identical squads for lookout, and engine room, and then swap them over when one "shift" needs a break. Control room etc I only rest as needed, they last heaps longer. When on long cruises to/from patrol areas I make sure officers get rested too.

I think having to manager your crews fatigue really adds to the overall immersion. As AVGWarhawk said, trying to juggle everyones fatigue when under attack, or ensuring everyone is well-rested before making your approach to a target IS realistic.

danurve 01-22-07 11:07 PM

When I first started into SHIII the first pain was fatique. Thought about editing it out, and something stopped me. Still a pain but I just deal with it much like ice on a windsheild. The longer your submerged the more CO2 content, and this will hamper your efforts to rest your officers & crew. Once you learn to manage your boat in a whole the fatique will blend into the game.

JScones 01-23-07 01:58 AM

Quote:

Originally Posted by von Zelda
Recently I've removed Commander because I'm trying to keep the programs that run in the background to a minimum. The main feature in Commander for me was the No Fatigue option. Since I can mod No Fatigue myself, I've removed Commander.

Ummm, just to clarify, the TSR that SH3Cmdr R2.7 loads is so small, it has absolutely NO impact on SH3. Guaranteed. Otherwise it would have been mentioned in the Help file, or indeed, it wouldn't have been implemented (I know exactly how resource hungry SH3 can get). ;)

And SH3Cmdr R2.6.1 and below DON'T run in the background when SH3 is running anyway, so removing them will make not a squat of difference.

The ideas people get. <perplexed look>

von Zelda 01-23-07 07:31 AM

A question for JScones
 
Quote:

Originally Posted by JScones
And SH3Cmdr R2.6.1 and below DON'T run in the background when SH3 is running anyway, so removing them will make not a squat of difference.

Is SH3 Commander 2.6.1 compatible with GWX? And if so, I know there are 4 files which need to be placed in SH3 Commander; is this also true of 2.6.1?

Thanks

JScones 01-23-07 07:35 AM

Page 8 of the GWX manual explains all. ;)

However, I still can't understand why you don't want to run the *latest* release? I assure you that there are absolutely no performance problems in doing so. I know the developer well - he's a trustworthy guy. ;)


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