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NYGM 2.3 Compatible Mods
I'm creating this topic as a one stop shop for all these great mods that are 100% compatible with NYGM 2.3.
Feel free to post here what you will, i'll simply edit this first post to list those that are compatible as I test them. Cheers, Hans. CARGO CRATER v1 and SeaFloor SF V3 by Vikinger http://www.subsim.com/radioroom/showthread.php?t=103999&highlight=Seafloor PASCAL SMOKE by Pascal http://www.subsim.com/radioroom/showthread.php?t=103117&highlight=Pascal+Smoke Damage Texture DT V2 by Vikinger http://www.subsim.com/radioroom/showthread.php?t=104247 Longer Wakes by nvdrifter http://www.subsim.com/radioroom/showthread.php?t=104372 |
At the moment besides skins I have working :
Cargo crater v1 Seafloor SF V2 Pascal Smoke 6 dials (delivered with 2.2 download) |
just about all gwx sounds work with nygm 2.3
sub emblems in subsim downloads uniform mod ((forget where i got it tho,,,:hmm: hmmm nygm 3,0 sounds great --druel one of the best things about nygm is the inshore british isles convoys and patroling destroyers a real classy mod for sh3 |
BlackSwan skins
Flower Corvette multi-skin pack Gunmans4ship Platform Sailor Steve's sounds pack from "Das Boot" Venatore new crash dive sounds Fubars harbor personnel Ail Sky mod v.2 Sobers 3d Waves 6 dials NYGM 2.2 Blackboard for NYGM 2.2 6 dials SH3 mod harbour textures Seafloor SF v.2 Land before trees Anzacmick damage textures Fubars u-boat skins for NYGM v.2.2 Tikigod's 3-d clean big dials(no glass) and with all of these adding mods my NYGM v.2.3 is perfect to me! |
Moin,
advertising myself I can say that ...
Regards, DD |
Thanks...I can't wait to try all these out...I heard that some of the NYGM team are "advising" the developers of SHIV and may be working on a new version of NYGM soon.
Any chance you could edit your posts in this topic and add links to the mods ? The subsim topic where they were posted should suffice. I know its a pain but it would help people wanting to use NYGM, which can't be a bad thing. I'll then collate them all in the topic header. Cheers, Hans. |
Quote:
" Resident of Lockwood Inn " is on the team including Pants from the GWX team amongst others I was asked to participate - an honor I dont really deserve - but as I know nothing about the Pacific I declined There are people out there othat have an interest in that theatre Sadly not me |
I was a member, but for some reason my account got corrupted a while back, and I can no longer get into any of the private forums I was involved with. I never said anything to Neal about it because I can't get to my books these days anyway.
I had no idea they were actually consulting with the SH4 devs. See what you miss when things go wrong?:dead: |
I understood it was more research for the Devs
Saves them doing it :rotfl: At least it means some things in the game might be right |
Quote:
Ahhh that explains that forum signiture, i was wondering what that was about. I was approached too, and i accepted, but i think im on a list of alternatives incase one of the "residents" drops out of the scene for whatever reason. So it Seems they approached people from both mod teams, not just NYGM. |
Updated (See first post)
Please feel free to notify this topic of any mods which are compatible with NYGM, along with a link to the respective mod topic, and we'll test them then post them in the first page of this topic. Thanks, Hans. |
Pascals smoke link dead
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Thanks Lanzfield....fixed now.:oops:
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