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Hex editing help
Whats the best way to delete bytes from a dat
example NPC_Black_Swan needs remaning to NFF_River as you can see I need to get rid of some bytes - I can rename to NFF_RiverClass so uses the same amount of bytes but would rather have it just as NFF_River Am using Ultraedit 32 If I delete the bytes and save the dat it doesnt open in Pack3d so there is obviously a problem Need advice on how to add bytes too Same problem Real noob on Hexediting so any help is handy |
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you have this http://img150.imageshack.us/img150/1659/labelse8.jpg If you change the string size you must also change the size entry, just be sure to include the ID and null termination byte on the size. The problem is with the propellers/rudders, if you change the label size in the dat file, you must also change it on the sim file, but on the sim file the label is under two substructure levels, so you need to calculate the substructure size changes also, I recommend that you mantain the propellers/rudders names lengths as in the original file to make things simpler. Ref |
Ahhh
:o :o I knew there was a reason I keep asking you to do it :rotfl: :rotfl: Will have a go at that mate Thanx Ref - as usual Will I need to reclone after ? |
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Ref |
Thanx Ref
Think will save that pleasure for when I have a free week :rotfl: |
Wow
do I feel Like a pain generating machine now buddy.MM.
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This is one of the thing I'm writing into a new tool.:up:
Playing with the Air Ship proved to me that I need it!!:nope: |
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You will save me a world of hurt :rotfl: :rotfl: No seriously hurry up J\K |
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