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-   -   Torps exploding in bad weather (https://www.subsim.com/radioroom/showthread.php?t=102532)

Stix 12-23-06 01:43 AM

Torps exploding in bad weather
 
I have a real problem with torps exploding well before target in bad weather. I don't mind the odd one or shallow running torps but even with depths of 12m they are exploding within 100m of me at times.

Are there any ways to counter this or make it more infrequent other than simply not attacking in bad weather.

Stix

Letum 12-23-06 01:47 AM

Set the torpedo pistol to impact.

Don't change back to magnetic until at least 1942.

That will solve 90% of premature detonations.

FongFongFong 12-23-06 01:48 AM

first guess

are you using magnetic pistols?

Stix 12-23-06 02:07 AM

Ahhh cheers guys, i use a mixture of impact and magnetic. I hadn't realised it was the magnetics blowing up early.

Damn that means i've actually got to setup properly for all my shots in bad weather :roll:

Jimbuna 12-23-06 07:42 AM

You could also have 'dud torpedos' ticked in your options page :arrgh!:

AVGWarhawk 12-23-06 08:04 AM

Man, premature detonation...bad for uboat warfare...bad for your girl.....;) Do as the others said!

_Seth_ 12-23-06 09:44 AM

Quote:

Originally Posted by AVGWarhawk
Man, premature detonation...bad for uboat warfare...bad for your girl.....;) Do as the others said!

:rotfl::rotfl:

Hakahura 12-23-06 09:49 AM

Covering your eel with lubricant can help according to a friend I know.

bigboywooly 12-23-06 09:55 AM

Quote:

Originally Posted by Hakahura
Covering your eel with lubricant can help according to a friend I know.

:rotfl: :rotfl:

Sailor Steve 12-23-06 11:59 AM

Quote:

Originally Posted by Stix
Ahhh cheers guys, i use a mixture of impact and magnetic. I hadn't realised it was the magnetics blowing up early.

Damn that means i've actually got to setup properly for all my shots in bad weather :roll:

They didn't realize it either. Premature detonations were a part of real life for the u-boatmen in the early part of the war. Using impact only totally destroys the simulation of the way it was.

mookiemookie 12-23-06 12:24 PM

Quote:

Originally Posted by Sailor Steve
They didn't realize it either. Premature detonations were a part of real life for the u-boatmen in the early part of the war. Using impact only totally destroys the simulation of the way it was.

:yep::up:

U-boats generally couldn't attack in very poor weather anyways.

MRV 12-23-06 02:35 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Stix
Ahhh cheers guys, i use a mixture of impact and magnetic. I hadn't realised it was the magnetics blowing up early.

Damn that means i've actually got to setup properly for all my shots in bad weather :roll:

They didn't realize it either. Premature detonations were a part of real life for the u-boatmen in the early part of the war. Using impact only totally destroys the simulation of the way it was.


The real U-boats also had that option to use impact only, BdU has ordered to do so after the wave of torpedo failures demoralizing many submariners...

Sailor Steve 12-23-06 05:34 PM

How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

FongFongFong 12-23-06 06:31 PM

Quote:

Originally Posted by Sailor Steve
How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

its a switch on the TDC. (f6)

AVGWarhawk 12-23-06 06:42 PM

Quote:

Originally Posted by Sailor Steve
How did they apply that option. Is there a photo of how this was done?

Some US captain had their torpedo chiefs disable the magnetic pistol, but this was a time-consuming process.

Time consuming yes but modification were done. US subs captains had their torpedomen modify to impact even against orders from subcompac.


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