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-   -   GW - I want ships weak spots back (https://www.subsim.com/radioroom/showthread.php?t=101397)

kanolsen 11-28-06 10:33 AM

GW - I want ships weak spots back
 
I have applied a mod that shows the volnerable areas of a ship in various colours. After I got GW it disappeared, if I run the mod again it won't show up again in the rec. manual.

Is there a way of getting it back?

a minor second question. Is there an easy way of getting the torpedo course in green colour again as well?

Kanolsen

melnibonian 11-28-06 10:56 AM

Try to re-install the full vulnerability mod using the mod enabler. That should do it.

VonHelsching 11-28-06 01:01 PM

Quote:

Originally Posted by kanolsen
I have applied a mod that shows the volnerable areas of a ship in various colours. After I got GW it disappeared, if I run the mod again it won't show up again in the rec. manual.

Is there a way of getting it back?

a minor second question. Is there an easy way of getting the torpedo course in green colour again as well?

Kanolsen

I wouldn´t recommend it. The full vunerability mod is about the vunerable spots of the stock damage model. GW1.1a uses the NYGM Damage Model. Not the same.

It is applicable only to warships.

Furthermore, the vunerability mod has recongition images only for the stock ships, not the ones introduced after the stock game and are included to GW.

Von

polyfiller 11-28-06 01:28 PM

I may be wrong on this one .... but I'm using GW1.1 and I CAN see the damage zones on the recognition manual (yellow for engine, pink for ammo etc...) and, if I remember right, this was turned on by installing the spa wolves mod. Maybe someone more experienced than me can confirm.

Also ... if you are talking about sweet spots .... well I have been able to get a number of 1 shot kills with GW.... doesn't happen very often .... biggest one shot kill to date for me is an Illustrious fleet carrier.

stabiz 11-28-06 02:48 PM

GWX has an all new damage model.

MRV 11-28-06 03:55 PM

Quote:

Originally Posted by stabiz
GWX has an all new damage model.



I just knew someone would post something like this right after I saw the title of this thread ;-)

melnibonian 11-28-06 07:07 PM

Quote:

Originally Posted by MRV
I just knew someone would post something like this right after I saw the title of this thread ;-)

Probably because it's true :D :D :D

Martin1813 11-28-06 07:27 PM

As VonHelsching said, you can see the weak spot on your reco but it would be useless for you because of the different gestion of damages in GW from the vanilla game...

furthermore, its' not very pretty and more you play, faster you learn where the weak spots are.

LZ_Baker 11-28-06 11:19 PM

The spawolves mod does add in all of the vulnerabilities. Its oe of the main reasons I use it.

VonHelsching 11-29-06 01:33 AM

Quote:

Originally Posted by MRV
Quote:

Originally Posted by stabiz
GWX has an all new damage model.

I just knew someone would post something like this right after I saw the title of this thread ;-)

Re-posting from another thread:

In GWX the Damage Model is completely revised. Ships, according to their ship type will sink both by flooding and structural integrity loss, within a reasonable amount of time, torpedo hits will inflict additional damage when the ship is hit in the same spot and deck gun will inflict damage both under the waterline, assisting faster sinking rates and damage at the superstructure.

Having all the above features at the same time required a very fine balance that is being tested and developed since May 2006. Your patience for GWX will be rewarded.

Von


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